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I think a lot of people, including myself, would agree with you, but lack is concerned that this would create too many issues, and lower ranks and noobs would be excluded too often. So, you have private games as your option to avoid low ranks.rutty wrote:I would like to suggest that it would be great to have optional upper & optional lower limits for players to enter a game. Can you please respond with a good reason why this idea has been rejected a milion times.
Regards,
Rutty

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Could it not be created so that you could only exclude people with more than a 2,000 point difference. Then it could work both ways. Of course not everyone is going to use this anyway: from what I've seen it would be the small majority that actually play Private Escalating games.72o wrote:I think a lot of people, including myself, would agree with you, but lack is concerned that this would create too many issues, and lower ranks and noobs would be excluded too often. So, you have private games as your option to avoid low ranks.rutty wrote:I would like to suggest that it would be great to have optional upper & optional lower limits for players to enter a game. Can you please respond with a good reason why this idea has been rejected a milion times.
Regards,
Rutty
A feeling which has no basis at all in logic. Those newbies/cooks/cadets SHOULD be playing other newbies/cooks/cadets (Lord knows, there are plenty of them). If the player is actually any good at all, then they will rise above that level almost immediately by doing so anyway, so no harm and no foul...they're that quickly able to play games against higher ranks.72o wrote: I think a lot of people, including myself, would agree with you, but lack is concerned that this would create too many issues, and lower ranks and noobs would be excluded too often.
This is correct. I am convinced that CC actually prefers farming to occur. Why, I do not understand, as it certainly doesn't assist their business model.jefjef wrote:This absolutely ends farming. many have attempted to push this suggestion thru.
I support blocking ?? from joining games officers are in but the 5 games of being non-ranked are just too much segregation in the eyes of CC . They have no real interest inhibiting or preventing what they classify as farming.
I don't think it would be a good idea to restrict the upper and lower limits in any way. If a cook were to specify opponents with a lower limit of 2400 and no upper limit than i think he/she should be allowed to do that. Marked forces will decide if that game will be played! Fairness is not really an issue here.gdeangel wrote:This is a good idea. I suggested something like this too... all that is needed to make it fair is to make is so you shouldn't be able to set it higher than the rank that is a few ranks below you. Then there is no reason you can't still have a site with good quality inter-rank play.
Vermont wrote:Actually, I'm not. Do a search on non-team speed games at different times for a few days. Tell me how many you see that have any sort of upper rank. It doesn't happen but rarely - players are already self-segregating. Sure occassionaly a high ranking player starts a speed game, but it is definitely the exception rather than the norm. (Yes, I am aware there are fewer high ranking players, but the gap is exponentially higher than that.)Artimis wrote:
OP is using flawed logic
By making it easy to set rank limits MORE rank segregation will result. The inherent laziness of human nature insures that the create private games option(premiums only) is used by few people. This helps to ward off rank segregation for the most part.
Rather than attempt to attack my logic, perhaps you should check out the facts for yourself first?
The point (which I'll state again) is that segregation is ALREADY occurring, but it's done in a clunky, non-obvious way, using private games and semi-secret passwords. If you use min and max rank options that are sufficiently big, this would allow players to create more public games (I sure would!), that more people would be allowed to play in, without requiring players to jump through extra hoops.
Edit: fixed typo.
I actually agree with Vermont.. the problem is, why does the problem exist? try to help the noobies (by crushing them and giving them advice on why they got crushed) there are plenty of tools in place to narrow the range of players one exposes him/herself to, e.g. foe list, private games, invites etc. more to the point, just play everyone who isn't worthy of the foe list and the site will naturally be more enjoyable and competitive for all! i think i'm gonna go eat a granola bar and hug a tree now.Vermont wrote:Never give up! Never surrender!![]()
But seriously, is "avoiding rank segregation" the reason this idea is being ignored? Because rank segregation is already here; maybe some people just don't want to acknowledge that or play only team games so they have no exposure to it.
Supermarioluigi wrote:Lack himself basically said no.Vermont wrote:If it's been rejected to prevent segregation then the fact that segregation is now actively, consistently, occurring should at least revive the discussion. Or was there another rationale for rejecting it?Supermarioluigi wrote:This has been suggested many times, and always rejected.
So, it's not taking place.
And when lack says no, you listen.
Once it's been rejected once, even more so several times, it's rarely looked at again.
"Segregation" has been occuring since this site started, and this "idea" has been brought up ever few months or so and rejected each time.
As much as I would love some sort of max/min rank option, it most likely won't.

