Moderator: Community Team
Taking a Turn wrote:What's a group of spoils? You earn spoils at the end of every turn in which you successfully conquer a region, just like reality! These spoils each represent a region on the map and can be blue, green or red. If you acquire 3 spoils of any one colour, or one of each, you now have a "group" of spoils which you may exchange for additional troops at this time. The value of these spoils depends on which spoils game option was chosen: escalating or flat-rate. You also get a 2 troop bonus on any region that you own if it is represented in the group.
Gameplay Notes wrote:You cannot accumulate more than 5 spoils, therefore there may be a mid-turn cashing in of groups after eliminating an opponent.
What you saw in your game is a common strategy in escalating game types. If after eliminating an opponent you have 5 or more spoils, you are required to cash some in. Note that you may cash in more than one set at a time this way if you have more that one set. Escalating spoils go 4, 6, 8, 10, 12, 15, and then 5 more for each new set chased by any player in the game, so the number of troops received is constantly increasing.Game Options wrote:Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)
Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Nuclear groups are not worth any troops. Instead, each region in the group is nuked to a single neutral troop (even if you own it!).

You, sir, clearly do not understand escalating.rockfist wrote:My advice is avoid the escalating lottery.
Flat rate or no spoils on large boards takes more skill and planning. On small boards flat rate can be as random or more random than escalating though.
