those who join cc because they like a board game with similar rules will be perfectly at home in escalating games.natty_dread wrote:Escalating has a strategy of it's own, where bonuses don't play a part in most maps
ian.
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those who join cc because they like a board game with similar rules will be perfectly at home in escalating games.natty_dread wrote:Escalating has a strategy of it's own, where bonuses don't play a part in most maps
If I recall correctly, in Europe the board game was published with Flat rate rules... so not everyone who is familiar with the board game will be familiar with escalating...iancanton wrote:those who join cc because they like a board game with similar rules will be perfectly at home in escalating games.natty_dread wrote:Escalating has a strategy of it's own, where bonuses don't play a part in most maps
ian.

Well I have been playing online for 12 years in europe and Ascending cards(Escalating cards) has always been part of the game.natty_dread wrote:If I recall correctly, in Europe the board game was published with Flat rate rules... so not everyone who is familiar with the board game will be familiar with escalating...iancanton wrote:those who join cc because they like a board game with similar rules will be perfectly at home in escalating games.natty_dread wrote:Escalating has a strategy of it's own, where bonuses don't play a part in most maps
ian.
natty_dread wrote:If I recall correctly, in Europe the board game was published with Flat rate rules... so not everyone who is familiar with the board game will be familiar with escalating...iancanton wrote:those who join cc because they like a board game with similar rules will be perfectly at home in escalating games.natty_dread wrote:Escalating has a strategy of it's own, where bonuses don't play a part in most maps
ian.
QFT. Escalating games are a fun way to screw noobs... erm... I mean, who wouldn't enjoy that smug sense of self-satisfaction when they see a cook wasting his armies trying to hold a +2 bonus area, while you're preparing to kill him for his cards... erm... I mean, escalating games are fun.ender516 wrote:I like escalating because it minimizes deadlocks. I much prefer a game to finish one way or the other rather than to have it drag on endlessly.


play meProupin wrote:gotta love Malta
lol same here dislike manual and fog (two player fog is useless)Proupin wrote:sure, any preferences? no manual, no fog
Tupence wrote: I'd stay away from NYC for now, it's a pretty big map with lots of bonuses. Classic Art, USA and Australia are all good and relatively straightforward, as is British Isles 2. Then maybe something like CCU if you fancy something a little different. Don't be tempted to try the huge maps like World 2.1, Waterloo and Supermax Prison Riot yet.

i just dont have the attention span to play that big mapjleonnn wrote:i hate 2.1. Sure It's not as bad as the hive but I just can't win on such a complicated map
darkangelsguy205 wrote:i just dont have the attention span to play that big mapjleonnn wrote:i hate 2.1. Sure It's not as bad as the hive but I just can't win on such a complicated map