Bunker - dart board

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dakky21
Posts: 2339
Joined: Mon Feb 11, 2008 3:27 am
Gender: Male
Location: Rijeka, Croatia

Bunker - dart board

Post by dakky21 »

it's not really a dart board but it may look like it if it's done properly ;)

I thought for a map that developed from a Starcraft map, which incorporates definite teamplay, excessive single-play, and well assassin games or terminator ones. Doubles and Quadruples may also work very well if the teams are placed on the "odd" basis (every second one for Dobules, four in the row for Quadruples, 6 player games for two teams of three in a row)

Image
X- starting armies, every player starts with 4 X-es in his own "bunker"
all white fields- 3 neutral
BLUE-impassable

Green "Y" - "shared" space, teams could have it together but had to hold Z also
Outer Black "Z"- "shared" space with 40 neutral armies (Z) - used for retreat of allied soliders
Red- "shared" space, very close to the center, with 100 neutral troops
Inner Black "P" - center space, with 200 neutral troops, hold it one round for Victory

The whole idea is to have your own "bunker" and to "bunker" yourself in. And when you feel ready, attack. Or if you want, defend as much as you can.

Since there are only 2 choke points per player, this could make very large armies and very large defend points.

Every "white" space holded should give players +1 armies each turn.

What' ya think ?
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Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: Bunker - dart board

Post by Industrial Helix »

Gameplay - The idea is pretty weak. Essentially its Feudal war without the field of neutrals. I look at this map and feel like if i played it, it would be a crap shoot for points. No strategy, just some dude who got lucky with the autoassault button.

Develop it more and make it less like the maps already existing on CC. Take a look at the other conquest style maps and see what they do or don't. What does CC need in a conquest map?

Also, take a look at the past dart thread: http://www.conquerclub.com/forum/viewto ... 42&t=91905

People are not receptive to an abstract map or even sports maps. I think it can be done, but one has to be careful (8 thoughts is a favorite of mine).

Graphics: Very rudimentary. If you're going to make a map make sure you've got paint.net or GIMP or photoshop or illustrator. While you're map might be a mock up at this point, and that's perfectly fine for the melting pot (better a cheap mock up than no image at all), in order to advance it would need some more polishing.

Overall, keep developing it. My advice is make it a place or a concept rather than something so abstract.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
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Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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