Moderator: Cartographers
theBastard wrote:I think that unlimited reinforce are not fine for this map, based on auto-deploy units and castles...

I do not agree. This will homogenize things too much, and in the end, will only limit choices in game type. I think that if it is absolutely necessary, you could just limit settings for maps. This will allow (for example), maps like Doodle and Lux. to make it to the floor. There are many players that prefer a small, simple map for a quicker game.natty_dread wrote:theBastard wrote:I think that unlimited reinforce are not fine for this map, based on auto-deploy units and castles...
Maps should be designed so that they can be played on all settings...


I will use an automobile analogy.natty_dread wrote:Well, you may have a point, but such are the current foundry guidelines. If you want those changed I suggest taking it to the admin...

Well, if you've got a suggestion, feel free to lodge it in the Tips & Discussions forum.porkenbeans wrote:I will use an automobile analogy.natty_dread wrote:Well, you may have a point, but such are the current foundry guidelines. If you want those changed I suggest taking it to the admin...
-There are many types of cars. From sports cars, to SUV's, to Fiestivas, ...etc. If the Auto industry took our Foundry's guidelines, and incorporated it into their industry,
...we would all end up driving mini-vans.
when you look at older versions of map there were bigger difference between colours. but in "Map Ideas" I get some advices to do colours of the higher bonus (Kingdom of Poland - Duchy of Greater Poland/Duchy of Mazovia) closer.Evil DIMwit wrote: More on-topic, I like how this map is coming along, but I'd like it if you differentiated your bonus colors more. In many cases where there are two shades of the same color, it's difficult to tell which territories belong to which. Also, the Principality of Rugen looks very close to the Duchy of Samogiria.
for me it also sounds a little peliculiar, but I was not able to fit it.ender516 wrote: Overall, your English is quite understandable. Keep up the good work!
I´m working on new version, because there are much comments and advices from others. and unfortunately I, in artlessnessEvil DIMwit wrote:A couple of comments.
1: Please put the latest version of the map at the top of your first post rather than at the bottom. It's easier to look it up that way.
the starting posititon which are on the last version is only from my head. the neutral values should be set up how it will be needed for balanced gameplay/start...Evil DIMwit wrote: 2: How, precisely, are starting positions/starting neutrals arranged? What are the starting neutral values? Do you have a plan to avoid letting any player start with a continent bonus?
