Moderator: Cartographers

While I am in general agreement with this assessment, I think there is one other factor to consider- maps that advance to the Gameplay & Graphics workshops are more refined than maps in the Melting Pot, and thus have less obvious flaws. It's both easier and 'safer' to criticize Melting Pot maps because they have a lot of room for improvement. However, when I look at maps in the Graphics forum I usually don't see any glaring "errors" (this sometimes applies in the Gameplay workshop as well).natty_dread wrote:Many non-mapmaker Foundry visitors seem to feel a bit intimidated by the later forums, the gameplay & graphics workshops. The melting pot is currently getting the bulk of the posts simply because it is easier to approach...
I've already commented in my typical windbag fashion on this subject, but I'll repeat the salient points.natty_dread wrote:Question to the casual visitors of the Foundry: what would you like to see in the map threads of the Foundry, that would help you leave feedback and suggestions for the mapmaker? What measures could the mapmakers take to make you feel more welcome to comment on their work?
If they could list, right from their first post and every post that they make thereafter, absolutely everything that they feel is necessary for a map to meet the minimum requirements of the forum and advance to next, then I think both visitors to the thread and mapmakers would feel more confident in their posts. Even if the requirements are very general/vague, it still would help to know that the list is exhaustive rather than just one step in a long chain. Then, what I proposed above in #3 for first posts in a thread would be a true Bottom Line list of needs for the map, rather than just a piece of a larger puzzle.natty_dread wrote:Question to everyone: what kind of actions would you hope to see from the Foundry moderators & website administration to improve the Foundry?


natty_dread wrote:
Question to the casual visitors of the Foundry: what would you like to see in the map threads of the Foundry, that would help you leave feedback and suggestions for the mapmaker? What measures could the mapmakers take to make you feel more welcome to comment on their work?
Question for the mapmakers: what kind of feedback would you most appreciate from the visitors of the Foundry? What kind of comments irritates you the most?
Initially I would say I want crits that offer a solution to a specific problem. But really, only other mapmakers and those familiar with this place are best suited to offer those. From the rest of the thousands-strong CC community I would want to know this: Do you want me to continue with this map? A simple, "Yes, this is a good idea and I want to play this map" would do. Or a "No, it's too similar to other maps and I really don't see this map (in its current version) becoming a map that I would look forward to playing. I'm trying to include polls on my maps, polls because they're easy info gatherers, to see if the community wants my idea. The rest can be addressed by those with specific knowledge in the area of mapmaking or whomever wants to follow the map.
Hell this just occurred to me: There ought to be a stage where a map gets a community support test. Either between melting pot and gameplay or between graphics and forge. Put it in the CC News thing, do you want this? Yes or no. Boom. Problem solved.
Question to everyone: what kind of actions would you hope to see from the Foundry moderators & website administration to improve the Foundry?
I'd like to see maps being moved from the melting pot a lot quicker than they are at this point. I'm looking at maps with 10 pages of development right now. They look great and play great, but that's not what the melting pot is for. The melting pot is for ideas and if an observer wants to watch and help a map develop then the place for that is the Gameplay Workshop (and not the gameplay tweakshop). This is where the bulk of the gameplay or graphics work needs to occur. In moving maps quicker to these workshops, I think observers and map followers will partake in more of the whole process.
I don't think that the Final Forge will ever see a whole lot of action. It's tweaks and behind the scenes stuff by definition. But realistically, the forge ought to take no more than a month at most to see a map through (all dependent on the mapmaker of course).
I'm hoping to gather lots of opinions from Foundry-goers, so I'll also be sending some of the most active individuals private messages, but I also want to invite everyone who is interested in the Foundry to post their opinions here on this thread.
ps. Opinions gathered by this thread and by pm:s can be quoted in a forthcoming Foundry article in the newsletter, so if you do not wish to be directly quoted in the article please note it to me by pm.
I love the idea of the Community Support checkpoint/stamp. Having this kind of feedback would avoid the situation where a map gets worked on for ages but then a Foundry mod or other pundit drops in and lobs the old grenade: "Gee, it's a wonderful map, but I don't think anyone is going to want to conquer (a molecule/the human body/a food chain/....)." There's nothing like a coloured name making a pronouncement like that to smother a baby map in its crib. It would be far better to prevent the conception of a map no one wants than to destroy it after a long gestation. I think a poll might be a simple way of handling this, but just how many responses, both positive and overall, would be needed to proceed to the Workshops is a topic for discussion elsewhere. I believe that achieving this support should be a step between the Melting Pot and the Gameplay Workshop, but I suppose the Foundry moderators would be the ones to determine which maps would be permitted to set up the appropriate poll, based on the Design Briefs presented in the Melting Pot. Perhaps a separate forum within the Map Foundry called Community Support Polls would give readers a quick way to find these polls and vote in them.Industrial Helix wrote:natty_dread wrote:
Question to the casual visitors of the Foundry: what would you like to see in the map threads of the Foundry, that would help you leave feedback and suggestions for the mapmaker? What measures could the mapmakers take to make you feel more welcome to comment on their work?
Question for the mapmakers: what kind of feedback would you most appreciate from the visitors of the Foundry? What kind of comments irritates you the most?
Initially I would say I want crits that offer a solution to a specific problem. But really, only other mapmakers and those familiar with this place are best suited to offer those. From the rest of the thousands-strong CC community I would want to know this: Do you want me to continue with this map? A simple, "Yes, this is a good idea and I want to play this map" would do. Or a "No, it's too similar to other maps and I really don't see this map (in its current version) becoming a map that I would look forward to playing. I'm trying to include polls on my maps, polls because they're easy info gatherers, to see if the community wants my idea. The rest can be addressed by those with specific knowledge in the area of mapmaking or whomever wants to follow the map.
Hell this just occurred to me: There ought to be a stage where a map gets a community support test. Either between melting pot and gameplay or between graphics and forge. Put it in the CC News thing, do you want this? Yes or no. Boom. Problem solved.
Question to everyone: what kind of actions would you hope to see from the Foundry moderators & website administration to improve the Foundry?
I'd like to see maps being moved from the melting pot a lot quicker than they are at this point. I'm looking at maps with 10 pages of development right now. They look great and play great, but that's not what the melting pot is for. The melting pot is for ideas and if an observer wants to watch and help a map develop then the place for that is the Gameplay Workshop (and not the gameplay tweakshop). This is where the bulk of the gameplay or graphics work needs to occur. In moving maps quicker to these workshops, I think observers and map followers will partake in more of the whole process.
I don't think that the Final Forge will ever see a whole lot of action. It's tweaks and behind the scenes stuff by definition. But realistically, the forge ought to take no more than a month at most to see a map through (all dependent on the mapmaker of course).
I'm hoping to gather lots of opinions from Foundry-goers, so I'll also be sending some of the most active individuals private messages, but I also want to invite everyone who is interested in the Foundry to post their opinions here on this thread.
ps. Opinions gathered by this thread and by pm:s can be quoted in a forthcoming Foundry article in the newsletter, so if you do not wish to be directly quoted in the article please note it to me by pm.

I would go a step further and remove crappy maps that do not get played, to the recycle bin, or hold revamp competitions for them. I was browsing through them the other day, and there are some that are far below today's CC standards. A chain is only as strong as its weakest link, yatta yatta.Industrial Helix wrote:Well, I think there really ought to be two check points for Community support. One at the melting pot and one after the gameplay workshop. The melting pot could be amongst the foundry regulars and visitors, open to everyone. Then there should be a poll before it hits the Forge, complete with News Feed thing. It could be a weekly thing, the following maps have been approved in graphics and gameplay, will you play them? I'm glad the idea has some support though.
I think its surprising to find how many people might actually want a map. When I started 13 Colonies I thought at least 90% of people would want it, a little patriotism, some history, ect. But it got a surprising 20% "No, don't make it" and that was at the later stages of graphics. I think mapmakers might be a little delusional when it comes to their own maps, they can't see that it might not be a great idea and it might be hurting the mapmaking process over all.
As others have noticed, CC might be hitting its critical point for maps and this might be the best point to start being more picky about the maps which go through. Then again, the cost to host a map on CC might be negligible and the fact that CC has maps which just sit might not matter. I dunno, really on that.

Sounds like a very good idea... of course, it would be nice to establish a baseline before actually using the polls to dictate map policies. I mean, 80% isn't 90%, but it's still pretty darn good (and 13 Colonies will continue to be well-loved- I think that your effort was well worth it, Helix). If it turns out that most 'popular' maps hit only around 50% or so, then it's probably worth pursuing a map that enjoys at least half of that percentage.Industrial Helix wrote:Well, I think there really ought to be two check points for Community support. One at the melting pot and one after the gameplay workshop. The melting pot could be amongst the foundry regulars and visitors, open to everyone. Then there should be a poll before it hits the Forge, complete with News Feed thing. It could be a weekly thing, the following maps have been approved in graphics and gameplay, will you play them?
Hmmm, I'm more inclined to agree with your second sentence.Industrial Helix wrote:As others have noticed, CC might be hitting its critical point for maps and this might be the best point to start being more picky about the maps which go through. Then again, the cost to host a map on CC might be negligible and the fact that CC has maps which just sit might not matter. I dunno, really on that.
I have also noticed that the current Foundry standards are higher than the ones seemingly set for some older quenched maps, but I think that one would have to be very careful about trashing them. Feudal War, for instance, doesn't meet the 8-player standard, but it's much loved by the community. Revamps would require permission of the mapmakers.porkenbeans wrote:I would go a step further and remove crappy maps that do not get played, to the recycle bin, or hold revamp competitions for them. I was browsing through them the other day, and there are some that are far below today's CC standards. A chain is only as strong as its weakest link, yatta yatta.
I think it should be easy enough to just ask for the mapmakers permission to hold a revamp contest for the said map. Their name and copyrights will not change for the original version, and a deal can be worked out for the revamp version as well. If the mapmaker does not agree to the revamp, that is his prerogative, Just as it is CC's prerogative to remove it from live play.Industrial Helix wrote:Drug war is a hard to read map, in my opinion. I've been reasonably lucky on it though.
Why does the mapmaker's permission have to be given to make a revamp? Even a graphical one at that? Couldn't CC trash the map and commission its clone?
Do mapmakers own the copyright to the gameplay as well? Territory connections, ect.

If someone wanted to make a map of ancient Greece, There is nothing to stop him or her.Industrial Helix wrote:Well, it seems to me that in a number of cases the mapmaker doesn't approve of a revamp. Ancient Greece is a big example of this, the guy won't allow the revamp.
What is the least played map on cc?


While taking a map and switching around a bit of graphics and gameplay will avoid copyright issues, it is not a good way to go. It will most likely sour any motivation for mapmakers, who are willing to work for free often just to see that their map gets played. In my opinion, the revamps would be taking place in bad faith since you'd be largely working off of someone else's ideas and effort without giving them credit or creative control.porkenbeans wrote:If someone wanted to make a map of ancient Greece, There is nothing to stop him or her.Industrial Helix wrote:Well, it seems to me that in a number of cases the mapmaker doesn't approve of a revamp. Ancient Greece is a big example of this, the guy won't allow the revamp.
What is the least played map on cc?You just can not take the original image and duplicate it. Nobody owns the geography, so if the author does not agree to a revamp, All you need to do is, start from scratch, and do not use any of his graphics in the way of photographing, or photocopying, or any other means, that uses his image to produce a copy.


The weakest link speaks to the strength of the chain. I do not advocate the deletion of old maps, that are not able to stand next to the awesome maps, being turned out today. I am only advocating that they be improved, so that they can.natty_dread wrote:I think that as long as a map gets at least some play, ie. there's at least some people who like the map, then there's no reason to remove it from play. What's wrong with having lots of maps? The more the merrier, that's my opinion.

I think that once or twice a year the least played maps should go up for review.ender516 wrote:Perhaps the solution would come with a better "browse maps" page. Early maps which do not meet current standards could be moved to a less prominent location, where they would not detract from the overall quality of the site as much. They would still be available, if you were willing to look.
Of course, we keep throwing around the term "current standards". These are all subject to those persons active in the Foundry at the time of the quench. Can we set a date or other division which clearly states which maps are NOT subject to being revamped just because some people do not like them now? Should there be a sunset clause on the maps, making any of them subject to review after some time has passed?
