Evil DIMwit wrote:...
... It's odd to me that the Vestibule has an entrance since it's on the second floor
... .... Maybe you can add a couple spots where people can one-way jump out the second-story window? It wouldn't necessarily improve the gameplay but it would be pretty action.
One other thing: This really only might be an issue with some of the legend, but make sure everything can be legible when you shrink it down to small size.
Thanks again for the feedback, Evil! I swear I'm still following the
De Bello Gallico (click
here to view topic) map... I just don't have anything intelligent to add yet.
Check, Vestibule... I see what I did there, sort of became an Escher drawing whoops.
One way attack out of the Bell Tower/Clock Tower? Hee. I LOVE it. Just list them in the legend as "Death From Above" attacks.
As for the legend itself, yeah I'm a little worried about the small map too. I wanted to get the layout situated completely before I fiddle though, it takes me soooo long. I feel like the Legend right now is sort of an afterthought- at least I know I haven't put a lot of effort into it. It needs to be spiced up, obviously, and re-organized for optimal reading and space usage. It's certainly a growing fear that I won't have enough space. The large map is just under the maximum size. I can add a couple dozen pixels on the vertical and that's it.
00iCon wrote:Something rather striking is the fonts for People's Mob and The Anarcho-survivalists. Peoples Mob could be a bit less goofy, maybe Comic Sans. The Anarcho-survivalists should look a bit more radical.
apart from that i like the floor patterns! good job!
Gotcha on the fonts. I agree on the Survivalists (did you like Anarcho-Survivalists better?) font, but I'm currently only using the GIMP defaults. As for the People's Mob, hmmmm... the font was meant to be sort of chaotic, but yeah I guess it's a little too goofy.
Thanks for sticking with the map, 00iCon, keep up the good feedback (any thoughts on the gameplay of the items?)
Top Dog wrote:perhaps lighten up the shadows in a few places other than that the map looks good... gameplay looks solid. Definitely change redoubt to something simple, I know you love ur word choice but I don't think it looks good there...
still think you should connect the territories cuz for example I have no definite idea where old bill or front office can attack... just try to make it more clear if you can...
I'm not sure if front office can attack death dealers or the kitchen or weapon locker or if you have to go through the records first or all of them??
Yeah, I'll have to tone down the shadows I agree. "Redoubt" will get changed in the next map version- although do you have a suggestion for the replacement title? Right now, I'm thinking "Outpost".
As for the building connections, well... this is a biggie. How many people are having trouble with this? It's important to know. I want to avoid using connector lines for the territories indoors if at all possible.
To answer your specific questions, Top Dog, Old Bill leads only in one direction- to the Halls. The Halls then connects with a bunch of territories. The Front Office leads to Restaraunt. Off to the left, on the Legend, it states that Factions and Items connect to territories in the same room
only. It's sort of small and easy to miss. I know that I need to clean up the instructions on this map, I just want to know how bad.
I'm currently doubling the thickness of the wall lines in order to make the indoor impassibles clearer. I very strongly considering adding "doors" to indicate indoor routes and boundaries.
Thanks again for the interest, everyone.
