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This makes the whole thing a lot more complex, and much easier to get certain rolls that would be far more unlikely if the only randomness was the dice roll itself!Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops.
Was this a necessity to avoid any problems with RiskTM?The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved.

Thanks for the clarification m(_ _)mnatty_dread wrote:... they simply refer to the numbers on the dice, I mean intensity cubes.
To prevent copyright infringement.Beorpegu wrote:Thanks for the clarification m(_ _)mnatty_dread wrote:... they simply refer to the numbers on the dice, I mean intensity cubes.
Makes me wonder though why the convoluted description in the first place (>_<)

natty_dread wrote:To prevent copyright infringement.Beorpegu wrote:Thanks for the clarification m(_ _)mnatty_dread wrote:... they simply refer to the numbers on the dice, I mean intensity cubes.
Makes me wonder though why the convoluted description in the first place (>_<)
So, you lie or you are a really lucky guy !TheForgivenOne wrote:~Sigh~ I hate how people say "THAT WILL NEVER HAPPEN IN REAL LIFE DX". FALSE! I played Risk! against a few of my cousins last christmas. He cashed in to sweep the map, guess what? He went for a kill on me, on my last few regions, this is what my defense looked like. |6| |6| |6| |6| |5| |6| |5| |6| |6| |6| |6|. So, he had 11 left to take one of my territories, and he failed to win it, because of luck. "Dice aren't streaky, i've never seen it" BS, i've seen it with my eyes, don't believe me? Ask suparolo. I nearly cost him the game with my amazing luck
Or, such an event can actually happen in real life, just like real probability would suggest?Muerto wrote:So, you lie or you are a really lucky guy !TheForgivenOne wrote:~Sigh~ I hate how people say "THAT WILL NEVER HAPPEN IN REAL LIFE DX". FALSE! I played Risk! against a few of my cousins last christmas. He cashed in to sweep the map, guess what? He went for a kill on me, on my last few regions, this is what my defense looked like. |6| |6| |6| |6| |5| |6| |5| |6| |6| |6| |6|. So, he had 11 left to take one of my territories, and he failed to win it, because of luck. "Dice aren't streaky, i've never seen it" BS, i've seen it with my eyes, don't believe me? Ask suparolo. I nearly cost him the game with my amazing luck
Yeah, i know that and i accept this. Thats give a chance to the defender. Its not the problem i ask before.Darkended Blade wrote:People forget the major effect the "defender wins on tie" rule has on the probability of conquering an area.
A standard territory or 3 armies attacting another standard of 3 has more chance of losing than winning, because of it.
Its not flawed dice, it's simple mathmatics.
D.b.
The random numbers in CC are not generated by computers. Our dice rolls are not pre-written, unless you're a determinist...poiuyt wrote:is it evan posible for a computer to jenerate a random number or dice roll? I mean its all code that was writen by some guy right. so all of our dice rolls are prewriten, so all our games are predecided. an experinced player will see opertunitys that a rookie will not and exploit them, but altimately the game is decided by the falty dice system.

The dice used on this site are provided by http://www.random.orgpoiuyt wrote:is it evan posible for a computer to jenerate a random number or dice roll? I mean its all code that was writen by some guy right. so all of our dice rolls are prewriten, so all our games are predecided. an experinced player will see opertunitys that a rookie will not and exploit them, but altimately the game is decided by the falty dice system.