That would definitely simplify thingsHopscotcher wrote:Why have a map at all?
You could have a bunch of geeky guys all connected by computers?????![]()
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Clandemonium [GP,GX,XML,BETA]
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Kabanellas
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Re: Clandemonium-(V.55, P.56)
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Kabanellas
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Re: Clandemonium-(V.55, P.56)
do you really think that we need to complicate it more?.... also, on a conceptual note, all elevations - Plateaus or Valleys - are remarkable points that have a bonus associated with them.natty_dread wrote:On another note... One thing that bothers me in the visual appearance of this map, is the flatness of the land. It's practically like a pool table with mountains and lakes... I think adding some subtle hills and such would help, you'd just need to make them low enough not to be confused as impassables.
I could add some forest areas now and then, that could help on your intentions while not going against the concept.
- natty dread
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Re: Clandemonium-(V.55, P.56)
Just add a bit of wrinkle to the land... some subtle embossing on the land area, this would create elevations much lower than the elevations that separate the areas... I don't see how that would go against the concept.

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Kabanellas
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Kabanellas
- Posts: 1482
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Re: Clandemonium-(V.55, P.56)
I tested one with some elevations (must say I hate it), and tested another with a couple of forest areas...
with elevations with forest areas
with elevations with forest areas
- natty dread
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Re: Clandemonium-(V.55, P.56)
I was thinking something like this:

if you like it I can give you the texture I used for this.

if you like it I can give you the texture I used for this.

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Kabanellas
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Re: Clandemonium-(V.55, P.56)
Fireworks is not the best place for that kind of tricks.... but here it goes. Doesn't quite make it for me:
- natty dread
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Re: Clandemonium-(V.55, P.56)
Hmm, yeah, I see what you mean...
I don't know how fireworks works, but if it has layers with blend modes, I can try making a texture for you... then all you need to do is put it on a layer on overlay mode, and set an alpha mask that limits it to the green land area only.
I don't know how fireworks works, but if it has layers with blend modes, I can try making a texture for you... then all you need to do is put it on a layer on overlay mode, and set an alpha mask that limits it to the green land area only.

- thenobodies80
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Re: Clandemonium-(V.55, P.56)
Since my last message I must say that the water has improved considerably. Well done!
One thing I noticed is that you haven't taken into consideration the suggestions given on the portals. Kab red and green are really a bad choice, last evening I was with a friends and, as he is color blind, I showed to him your map. I can assure you that he wasn't able to see the green cricle and he could barely see the red one. I'm not asking to change the shape of the portals or redraw them, but only to try using a different color scheme, because using green and red you risk that 5 people on 100 can't play your map and of course this is not good because on conquer club, at present, it means that at least a thousand people.
You have an exceptional talent, but sometimes you get lost in little things like this....so try playing a bit with the colors of portals, I think you'll find the right combinations in no more than ten minutes.
Now i have to go back of some pages, to quote a your post:
I see that there are about 5/6 pages in which people find that there's something still missing. As it is now, the map reminds too much a fantasy or medieval land (feudal war is one of the most popular map on CC), therefore it is difficult for you to give to the people an excuse to break away the memory of existing maps and give them the illusion to play into a new futuristic world, using only a metal texture.
Also the small introduction helps a bit, but more i look at the map and more i think that something doesn't work...
The opening text give some pathos,(i'm excited to play
)....then i read the main title and that great feeling disappear in a millisecond...
A flat title, a font with zero futuristic elements
...then the credits are the final blow....they remember to me a organigram done with a Microsoft software more than one of your usual graphics masterpieces.
I don't think you should try to add something into the map. Lot of your territories are small, so during a game, with numbers on the map a great part of the "empty" space will be covered, so instead trying to add space ships or aliens ( i don't think that they fit so much with the clan idea), i'd suggest to try to work on what will be visible during a game and use that space to emphatize the futuristic theme.
With no file it's hard for me trying to explain exactly what i have in my mind, but this link can give you an idea about what i consider a great futuristic theme or at least the direction you should follow (obviously if you want
)
Nobodies
One thing I noticed is that you haven't taken into consideration the suggestions given on the portals. Kab red and green are really a bad choice, last evening I was with a friends and, as he is color blind, I showed to him your map. I can assure you that he wasn't able to see the green cricle and he could barely see the red one. I'm not asking to change the shape of the portals or redraw them, but only to try using a different color scheme, because using green and red you risk that 5 people on 100 can't play your map and of course this is not good because on conquer club, at present, it means that at least a thousand people.
You have an exceptional talent, but sometimes you get lost in little things like this....so try playing a bit with the colors of portals, I think you'll find the right combinations in no more than ten minutes.
Now i have to go back of some pages, to quote a your post:
Agree, metal is perfect to give a futuristic look to the map, but it isn't enough imo.Kabanellas wrote:This is a futuristic view of how would be a fight between clans for an unknown world. In this perspective the metal style board fits perfectly (for what my opinion worth here)
I see that there are about 5/6 pages in which people find that there's something still missing. As it is now, the map reminds too much a fantasy or medieval land (feudal war is one of the most popular map on CC), therefore it is difficult for you to give to the people an excuse to break away the memory of existing maps and give them the illusion to play into a new futuristic world, using only a metal texture.
Also the small introduction helps a bit, but more i look at the map and more i think that something doesn't work...
The opening text give some pathos,(i'm excited to play
A flat title, a font with zero futuristic elements
I don't think you should try to add something into the map. Lot of your territories are small, so during a game, with numbers on the map a great part of the "empty" space will be covered, so instead trying to add space ships or aliens ( i don't think that they fit so much with the clan idea), i'd suggest to try to work on what will be visible during a game and use that space to emphatize the futuristic theme.
With no file it's hard for me trying to explain exactly what i have in my mind, but this link can give you an idea about what i consider a great futuristic theme or at least the direction you should follow (obviously if you want
Nobodies
- Blitzaholic
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- Scott-Land
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Re: Clandemonium-(V.55, P.56)
Coming along nicely Blitz-- looks great.
Quick question tho'......... why is KoRT a 'secondary' clan. Shouldn't they get their own Clan Ground instead of a Landing Point-- they formed before ToFU I believe.
Quick question tho'......... why is KoRT a 'secondary' clan. Shouldn't they get their own Clan Ground instead of a Landing Point-- they formed before ToFU I believe.
- Blitzaholic
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Re: Clandemonium-(V.55, P.56)
Scott-Land wrote:Coming along nicely Blitz-- looks great.
Quick question tho'......... why is KoRT a 'secondary' clan. Shouldn't they get their own Clan Ground instead of a Landing Point-- they formed before ToFU I believe.
who, beam me up scotty in da house, I almost fainted.
sup pal, and thx for the compliments. I took JP's ladder rankings back from Sept or Oct of 2009 and used them at the time with the all the clans listed on the maps permission. Kort was not a top 10 clan back then on the ladder, in fact, just over a month ago they were ranked 18th of A clans, however, I do think they are a top 10 clan in my opinion, this however, is just based on JP's ladder ranking of clans at the time with his complex formula that only gerogerx7di could probably figure out.
Glad you surfaced my friend, with summer coming soon, I may be off and on for awhile as it got some plans. I will keep I touch with you bro, peace.

- Scott-Land
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Re: Clandemonium-(V.55, P.56)
Ahh I gptcha...it's by rank. Well like I said before, coming along nicely. Looks absolutely great-- will be a medal well deserved!
'sup with that star ? Not enough competition for you these days eh..... can see you taking a shot at the little red balloon again-- hehee. Keep up the good work on all the fronts.
'sup with that star ? Not enough competition for you these days eh..... can see you taking a shot at the little red balloon again-- hehee. Keep up the good work on all the fronts.
- Blitzaholic
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Re: Clandemonium-(V.55, P.56)
well last night I needed around 800 more points for 5000 score, just too hard, I lose so many points when I lose a game and win so little when I win. So, I doubt I will try it.Scott-Land wrote:Ahh I gptcha...it's by rank. Well like I said before, coming along nicely. Looks absolutely great-- will be a medal well deserved!
'sup with that star ? Not enough competition for you these days eh..... can see you taking a shot at the little red balloon again-- hehee. Keep up the good work on all the fronts.

- Blitzaholic
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Re: Clandemonium-(V.55, P.56)
go with what you think is best Kab, everyone respects you and your work.Kabanellas wrote:Fireworks is not the best place for that kind of tricks.... but here it goes. Doesn't quite make it for me:

- Lindax
- Tournament Director

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Re: Clandemonium-(V.55, P.56)
Looking great!
One question: In the legend it says: "Portals can assault neighboring portals of the same color". I assume the word neighboring can be left out? There are no neighboring portals, or am I missing something?
Lx
One question: In the legend it says: "Portals can assault neighboring portals of the same color". I assume the word neighboring can be left out? There are no neighboring portals, or am I missing something?
Lx
"Winning Solves Everything" - Graeko
- Blitzaholic
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Re: Clandemonium-(V.55, P.56)
good point Lx, it is same colored portals or every other portal, so not exactly neighboring or adjacent. Trying to think of a better term to match this, any ideas?Lindax wrote:Looking great!
One question: In the legend it says: "Portals can assault neighboring portals of the same color". I assume the word neighboring can be left out? There are no neighboring portals, or am I missing something?
Lx

Re: Clandemonium-(V.55, P.56)
As said - just drop "Neighbouring".Blitzaholic wrote:good point Lx, it is same colored portals or every other portal, so not exactly neighboring or adjacent. Trying to think of a better term to match this, any ideas?Lindax wrote:Looking great!
One question: In the legend it says: "Portals can assault neighboring portals of the same color". I assume the word neighboring can be left out? There are no neighboring portals, or am I missing something?
Lx
C.

Highest score : 2297
Re: Clandemonium-(V.55, P.56)
Hey,
colors looks better, this is more clear. I tried to understand (in english, not my native language) all changes & posts. But I just picked the posts that made sense for me and I think all is improving. I followed this topic since a while and now graphics are better & better.
From what i saw (not all but a lot) this still is a map that I would love to play soon! I understand map making is a lot of work and has to be done good.
Great work so far, I am not good in these kind of things but I see the map growing better & better.
I still cannot wait to play.
cheers,
Leia!
colors looks better, this is more clear. I tried to understand (in english, not my native language) all changes & posts. But I just picked the posts that made sense for me and I think all is improving. I followed this topic since a while and now graphics are better & better.
From what i saw (not all but a lot) this still is a map that I would love to play soon! I understand map making is a lot of work and has to be done good.
Great work so far, I am not good in these kind of things but I see the map growing better & better.
I still cannot wait to play.
cheers,
Leia!
FBI = Fabulous Body Inside
Re: Clandemonium-(V.55, P.56)
Here's an idea. What do you think about moving the portals to where they bracket the tert #.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
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Kabanellas
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Re: Clandemonium-(V.55, P.56)
Thanks Lindax,Lindax wrote:Looking great!
One question: In the legend it says: "Portals can assault neighboring portals of the same color". I assume the word neighboring can be left out? There are no neighboring portals, or am I missing something?
Lx
the way I see it (and Blitz can correct me if I'm wrong) from a portal you can assault the closest portals (in both directions) of the same colour. Meaning that from 'The Spanking Monkeys' portal you can assault the 'Empire' portal and the 'Immortal Assassins' portal...
"Portals can assault neighboring portals of the same color" still seems like the easiest way to explain this.
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Kabanellas
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Re: Clandemonium-(V.55, P.56)
Jef, didn't quite get what you mean here.......jefjef wrote:Here's an idea. What do you think about moving the portals to where they bracket the tert #.
Re: Clandemonium-(V.55, P.56)
Kabanellas wrote:Jef, didn't quite get what you mean here.......jefjef wrote:Here's an idea. What do you think about moving the portals to where they bracket the tert #.
Instead of having those portals (colored rings) just in the tert move em to where you have the tert ## and have the tert ## in side them.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Re: Clandemonium-(V.55, P.56)
If you're worried about additional detail being lost/illegible on the small map, then there's nothing to prevent you having an enhanced large version... There's no rule that says the image must be identical... It would be quite nice to give something extra to the Large Map users 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- army of nobunaga
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Re: Clandemonium-(V.55, P.56)
telling you gus, I have a good sense of this stuff... you had/have a killer map.. I would not have those portals in there actually. But I understand the need to compromise with the mapping community. I was looking at it hard, this has a real chance of being pretty damn close as good as feudal . at least in my opinion.
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