Moderator: Cartographers


Well i was thinking something along the lines of Third Crusade, with starting points and the rest open to random deployment. Except the starting positions would autodeploy as well.Evil DIMwit wrote:The regions can be clarified. Right now they're differentiated by font color, as well as thicker green borders between regions.
As for Peloponnesian-style auto-deploys, I really don't want to do another conquest map if it comes to it. Hmm...
I think I'll save auto-deploys to a last resort measure. I don't like sprinkling them around to much, if you know what I mean.Industrial Helix wrote: Well i was thinking something along the lines of Third Crusade, with starting points and the rest open to random deployment. Except the starting positions would autodeploy as well.

The Roman victory doesn't seem so bad, since all of the Roman cities and 3 of the clients are so close together.natty_dread wrote:To me both of the objectives seem largeish... One is 17 and the other 12 territories. Are you sure they will be feasible to achieve? Remember pelo war...
I like the idea. Let's see where this goes...What do you think of this: Chieftains are separate territories which start neutral, connect to the territory they're in, and you can win with 3 chieftains and let's say 8 tribes. I don't think they need to give any particular bonus, but I might be persuaded to let each of them boost the coalition bonus by 1, or something.

A high compliment, but I can't say it was too difficult. I just took a topographic map off the internet, changed the colors a bit, and applied some concoction of frosted glass and blur effects.fumandomuerte wrote:Are you DiM's heir? Your graphics are über fancy!
For that to work I'd have to also come up with 2 new regular territories to ensure a balanced deploy. Which is probably not so bad but I'm not really hot for territory proliferation.I would fix with 2 starting neutrals the territories containing both Tribes & Chieftains/Clients (5 territories with chieftains & 2 with clients). That will left 13 available Tribes for the drop.
On the other hand, I don't want to leave the north with no reasonably small bonuses...To avoid big drop advantages in 1vs1 games I'll suggest to change the +2 troops for the first 6 tribes held for +2 troops for 8 tribes.
Good catch. My bad. Will fix.eigenvector wrote: One pickle for now: You have the Pyranees instead of the Pyrenees..
eigenvector wrote:Any news?