pmchugh wrote:Im pretty sure this is on the to-do list.
I didn't see it on the list but I could have missed it if the title/description was different enough from what I was expecting.
nagerous wrote:I don't think this should be implemented as it takes away some of the strategy of memorising what the map looked like - taking away from some of the gameplay.
However, this would be good in freestyle speed games, when reviewing cheating and abuse cases. Back in the day and I'm sure this still takes place, a lot of the top players were rigging eight player escalating games so that certain players would win and 'break records' and this was partly done by slyly attacking enemy stacks so that the user could then sweep and kill everyone and if this feature was implemented, this would prevent this abuse from continuing.. or at least catch the culprits in action.
Even if you consider memorizing the map a strategy, this is still an issue.
The simplest example I can think of right now: Someone has three troops on a territory. They reinforce with three troops on that territory. Surrounding this territory are territories containing one army from all other players. The log says they ended their turn. Your turn is next. You see they have three troops on that territory. The log indicates nothing. They obviously lost three troops attacking. Who did they attack?
The problem becomes progressively worse the more players there are and the more events are separated by turn order.
_______________________________________________________________________________________________
EDIT: I checked the todo list again and it is discussed
http://www.conquerclub.com/forum/viewtopic.php?p=19837 although I'm unclear as to what the final result will be.