So, the offer for gameplay makers is still on: anyone who wants to design gameplay for CC:s new antarctic map, here's your chance to go the easy way where you don't need to bother with pesky details like graphics and such.
Moderator: Cartographers

No not for Antarctica. Good Idea though... hold on... you know what that would work for... hmmm maybe something like California gold rush, or uh... El derado or uh... Kuwait. I'm not sure but you get the picture.Well, there are a few gameplay ideas I have, but I am not positive that Antarctica is the best theme for them. My favorite is where there is a normal gameplay map, except that there is one region that can be one way attacked by EVERY other region. This special region begins with a very low neutral count and is an objective. Anyways, the idea is that anyone can easily attack this objective from anywhere at any time, but if you are going to, you better be ready for every other player to attack you with everything they have. It also introduces a sort of "chicken" strategy: say P1 conquers the objective region. P2 can attack P1, or P2 can assume that P3 will attack P1, and therefore choose not to. There are many other ways in which this gameplay would be unique. A map like this wouldn't be for everyone, but it is different enough in gameplay that I definitely think there is room for it in CC. But like I said, can this be applied to Antarctica? If so, Natty, I would be happy to work with you on it.
If not, anyone else who wants to pursue a map with this game play is more than welcome. I should note that although this idea is original, it has its origins in a thread started a while ago about a small continent whose bonus was disproportionately high.
I'm more on this page for Antarctica, maybe with 8 starting points from boats, like Chile, USA, Britain, and other countried that have a stake in Antarctica.To be honest, I'd like just a standard gameplay Antarctica map. Show me the geography to conquer and I'll be pleased.




I don't know... I was hoping to leave the details to the gameplay designerEvil DIMwit wrote:I think it could, certainly. How many territories are you shooting for? You'll want to have a good physical configuration for something like this.


yeah... If you like this idea I think I'll stick with it, but I kind of do want to get started on that Celtic 7 Nations idea I had put on the back burner (there is a 2 map at a time limit right?) So if you don't want to run with this It's cool cause it'll free me up for that, but between Thyseneal already being in graphics and this just being a gameplay obligation I don't suppose I'll be tied down for too terribly long. Any way tell me what you think.Ok, but remember, if you participate on this project, you will have to stay with it at least until the gameplay stamp is earned... I'm just saying, if you're short on time, you know...

No, I pretty much just made them up arbitrarily, but the Countries that are starting locations are based upon the actual countries that have a stake in Antarctica (except the US, but I was 1 country short and apparently they have "officially reserved the right to make a claim")Well I certainly am intrigued by the gameplay dynamics of your suggestion... It looks like it would be fun to play... However, you didn't put in any territory names or bonus names, so I'm just wondering how you came up with the territories and bonus areas... are they based on actual real life borders in some way? Just curious...
well I didn't use them for any grand purpose no, but I did make paths that go over them.Also one thing I'd critique, is that you didn't use the ice shelves for anything... those could have interesting uses, perhaps as territories that don't belong on any bonus area, or territories with decay... although, these things could be worked out in the gameplay workshop phase...

What actual territories?I was kinda hoping for something that's based on the actual territories...

Well, I just feel that if we're doing a geographical map, then we should use the real geography for the gameplay...The Bison King wrote:Oh yeah, well I was aware of those (hence the starting points) I just don't think they would translate well into bonus regions so I ignored them. It seems to me like you have more of an idea of what you want out of this map than anybody else, maybe you should just do it when you're free too, but franky I'd rather see you working on the Pacific rail idea you had with the age of steam map pack.

Hmm.. how do you suggest implementing them to the gameplay?army of nobunaga wrote:Dont forget the Iceflows...
giant state size ice chunks that flow during the warm water season.
