Moderator: Cartographers

Because I only wanted to hear from people who actually took the time to read my descriptions and would respond with constructive input. In short people like you, and anyone else who isn't just surfing through here without paying too much attention.Why not put up a poll?
A little more like Eastern Hemisphere actually.Colonial Africa... I can see a new world-type map in my mind.
That is a big help. That is very similar to the idea I had in mind, except where as yours plays more like New World my idea is a little closer to Eastern Hemisphere (as I mentioned a moment ago). European territories would be able to attack each other but would have no bonus of their own, to encourage strategic placing in the area, while all the real fighting takes place on the African continent. The African bonus structure you have is very similar to what I had in mind, with the addition of the European bonus boost.I like Colonial Africa and perhaps you'd be interested in an abandoned idea of mine...
viewtopic.php?f=63&t=106279
Colonial Africa had too many problems since Africa today is essentially the colonial borders. But the WWII setting really made things work. The game play is the toughest thing to work out though. But I'd be happy to lend a hand with all the notes I've got on it.
I kind of knew that this would be the underdog since it's just a state with no real gimmicks or catch, but I still think it could make for a pretty bad ass map. There really only is one state that has a map to itself (Texas wars, unless there's one I'm forgetting) and California is practically a country of its own.California map wouldn't get much support.
I don't really think so, I assume you are talking about the awkward proportions, below is my solution to that...Celtic 7 is too strange of a map to work. I don't think it could be done properly due to all the dead space.


Similar but it's focusing on a specific culture.The British Isles map is very similar to the Celtic map
Only parts of it are mainland Europe, and that's just how it is. If you are talking about adding victory conditions, additional bonuses, one way attacks, or so on and so on I'll make this statement now: I'm not really interested in adding anything out of the ordinary into this map. I'll approach each map on a case by case basis (like a child) and I'm not saying that I wouldn't do that kind of thing for other maps. But I think I've made it pretty clear on the forums in the past that I'm a really big fan of traditional maps and that I just don't believe that every map has to be dressed up with complex gameplay features to be fun, playable, or even just passed through the foundry. If you want something like that give your vote to Colonial Africa. I think Celtic 7 Nations will be unique enough with all the sea routes and small 1, 2, or 3 territory bonuses. I also plan on decking it out with kick ass Celtic patterns and motifs.I vote celtic nations... IFFFFFFF you could like make it obviously not another Europe map

I agree that's part of what gave me the idea, and I hope I don't offend the original creator of the standard Africa map when I was, I'm really not fond of that map at all. There's too few bonuses and their all to hard to hold.There should be more Africa maps. I support more Africa maps.
There already is a territory like that (minus the decay effect) I think that maybe adding a few more like that would be alright but I think that a territory between every sea connection would be too much.The celtic map could work if you made all the sea areas that are between the playable land areas into playable areas. You could have them accessible from ports on the land, and put a decay on them - some ships are lost to storms after all... Then you could use the title and legend to cover that huge piece of non-playable land area. Yeah, I think it could work. It would even be an unique type of gameplay.
The celtic map could work if you made all the sea areas that are between the playable land areas into playable areas. You could have them accessible from ports on the land, and put a decay on them - some ships are lost to storms after all... Then you could use the title and legend to cover that huge piece of non-playable land area. Yeah, I think it could work. It would even be an unique type of gameplay.
You missed the point of my huge ass rant entirely...it would even be an unique type of gameplay.
I'm not saying that I'm not willing to change anything but I really take offense to the idea that I'm not allowed to pass anything through here with out it having some sort of gimmick attached to it.If you are talking about adding victory conditions, additional bonuses, one way attacks, or so on and so on I'll make this statement now: I'm not really interested in adding anything out of the ordinary into this map. I'll approach each map on a case by case basis (like a child) and I'm not saying that I wouldn't do that kind of thing for other maps. But I think I've made it pretty clear on the forums in the past that I'm a really big fan of traditional maps and that I just don't believe that every map has to be dressed up with complex gameplay features to be fun, playable, or even just passed through the foundry. If you want something like that give your vote to Colonial Africa. I think Celtic 7 Nations will be unique enough with all the sea routes and small 1, 2, or 3 territory bonuses. I also plan on decking it out with kick ass Celtic patterns and motifs.

That's Europe, not AfricaWhy not combine the Celtic and Africa maps? (part of the celtic is in Africa as is)
I know, I'm just a little upset that this is the common opinion. I'll find away I know I will.The trouble then is making a map that isn't too boring. The general trend regarding standard maps is that they appear boring... you got to avoid this
You make me blush(as you skillfully did with your fantasy map).
I didn't mean to come down on you too hard or anything, it was just frustrating that you suggested the directly after the paragraph I wrote. Any way I mean I'll end up coming across a lot of suggestions and maybe one of them really will jump out at me as a good idea. Who knows, but I want to try my best to over come the "standard maps are boring" impasse in tandem with the "too much empty space" impasse by really out doing myself on the graphics on this one. After all graphics are my strong suite.I'm not saying you should adopt any unusual gameplay mechanics or "gimmicks". The decay part was just a suggestion, and not even the main point.
Wow, I can't believe I just did that...The Bison King wrote:That's Europe, not AfricaWhy not combine the Celtic and Africa maps? (part of the celtic is in Africa as is)
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Thank you! that's so what I am going for with this one.I like the spacing you have between countries. It makes it unique and straightforward
If that's something you want check this out http://www.conquerclub.com/forum/viewto ... 0&start=30But what I think would be really cool idea is an "Wild West" map"... Dodge city - Tombstone - railroads - Bozeman trail. The works.
That's not what happened.. he decided to divide it into 3 maps and the first of which is now in GP workshop.The Bison King wrote: Please try to pester him in to bringing it back to life. This seriously looked like one of the coolest maps I've seen in such a long time but it looks like he dropped it over some supposed "controversy" over the whole genocide issue.

I'm aware of the powell expedition. I thought that Westward expansion was supposed to be one of the three. It's still a shame I thought that map looked perfect.That's not what happened.. he decided to divide it into 3 maps and the first of which is now in GP workshop.
I think I'm going to use an aspect of this after all. I'm not going to make every sea connection a territory because I think that would be too much, but I think I am going to make the pre-existing Celtic sea territory a diminishing territory.The celtic map could work if you made all the sea areas that are between the playable land areas into playable areas. You could have them accessible from ports on the land, and put a decay on them - some ships are lost to storms after all... Then you could use the title and legend to cover that huge piece of non-playable land area. Yeah, I think it could work. It would even be an unique type of gameplay.