Moderator: Cartographers
Yea I just saw that too. That is stupid. I'm sure it was said somewhere, but I don't see the points to these changes. So far it's just ruined the map for me.angola wrote:AA resets now?
That is ridiculous.
This map might as well be the Hive, because games will go on forever on it.

Theoharis wrote:I saw in Game 6924210 that Neal can be attacked by Lagerraum A. I tried it by curiosity, it works. You should fix that...
Well it doesn't sound right, but then you're playing fog so i can't see a damn thing about whose playing where.killbill2 wrote:Not sure if this is right but 7116713 I have five start positions. Has that changed or is there a bug?

OK, this is where the difference lies.tokle wrote:Game 7109229
I've had that happen as well.
In this latest version of this map, there are 32 positions coded as<!-- Start positions -->
<positions>
<position> <!-- Start player 1-->
<territory>Philby</territory>
<territory>K1</territory>
<territory>Obl. Hans</territory>
</position>
<position> <!-- Start player 2-->
<territory>Jones</territory>
<territory>K2</territory>
<territory>Hpt. Karl</territory>
</position>
<position> <!-- Start player 3-->
<territory>Smith</territory>
<territory>K3</territory>
<territory>Pvt. Gus</territory>
</position>
<position> <!-- Start player 4-->
<territory>Neal</territory>
<territory>K4</territory>
<territory>Hpt. Vim</territory>
</position>
<position> <!-- Start player 5-->
<territory>Mills</territory>
<territory>K5</territory>
<territory>Pvt. Otto</territory>
</position>
<position> <!-- Start player 6-->
<territory>Timms</territory>
<territory>K6</territory>
<territory>Pvt. Max</territory>
</position>
<position> <!-- Start player 7-->
<territory>Yves</territory>
<territory>K7</territory>
<territory>Pvt. Dax</territory>
</position>
<position> <!-- Start player 8-->
<territory>Casey</territory>
<territory>K8</territory>
<territory>Pvt. Wes</territory>
</position>
</positions>
<!-- End Start Positions -->
I guess that latest version gives every player a chance at areas in the map, rather than only 3 areas if you're in a two player game.<positions>
<position>
<territory>Philby</territory>
</position>
<position>
<territory>K1</territory>
</position>
<position>
<territory>Obl. Hans</territory>
</position>
<position>
<territory>Soldatenschlafzimmer C</territory>
</position>
<position>
<territory>Jones</territory>
</position>
<position>
<territory>K2</territory>
</position>
<position>
<territory>Hpt. Karl</territory>
</position>
<position>
<territory>Soldatenschlafzimmer B</territory>
</position>
<position>
<territory>Smith</territory>
</position>
<position>
<territory>K3</territory>
</position>
<position>
<territory>Sdt. Gus</territory>
</position>
<position>
<territory>Soldatenschlafzimmer A</territory>
</position>
<position>
<territory>Neal</territory>
</position>
<position>
<territory>K4</territory>
</position>
<position>
<territory>Hpt. Vim</territory>
</position>
<position>
<territory>Das W.C.</territory>
</position>
<position>
<territory>Mills</territory>
</position>
<position>
<territory>K5</territory>
</position>
<position>
<territory>Sdt. Otto</territory>
</position>
<position>
<territory>Lagerraum A</territory>
</position>
<position>
<territory>Timms</territory>
</position>
<position>
<territory>K6</territory>
</position>
<position>
<territory>Sdt. Max</territory>
</position>
<position>
<territory>Lagerraum B</territory>
</position>
<position>
<territory>Yves</territory>
</position>
<position>
<territory>K7</territory>
</position>
<position>
<territory>Sdt. Dax</territory>
</position>
<position>
<territory>Speiseraum</territory>
</position>
<position>
<territory>Casey</territory>
</position>
<position>
<territory>K8</territory>
</position>
<position>
<territory>Sdt. Wes</territory>
</position>
<position>
<territory>Lagerraum C</territory>
</position>
</positions>

yeah, and honestly, youve played it 26 times total. I think perhaps its a little early to even guess what these changes will mean.ViperOverLord wrote:Perhaps my reactions have been too knee jerk because I didn't have problems before. I'll keep playing it and see what I think.

In all fairness, a huge game change such as this one, all ongoings should have received notification or just been deleted.angola wrote:AA resets now?
That is ridiculous.
This map might as well be the Hive, because games will go on forever on it.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
The last part being the relevant one. I would think it to be common sense that anyone who wants to play beta maps should keep an eye on the development threads for possible changes.Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!

That is true, though on this change was so radical, I do think it might have been cool to send a message to the ongoing games first to let them know AA was going to reset.natty_dread wrote:That's inconvenient for him, but if you look at the "start a game" page, there's a bolded text that says:
The last part being the relevant one. I would think it to be common sense that anyone who wants to play beta maps should keep an eye on the development threads for possible changes.Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!
Now this would be a good incentive for people to come in the foundry. Perhaps once they're here, they'll leave some feedback, perhaps they'll check some other map threads as well...
Perhaps if the start a game page would also tell players to follow the map threads on beta maps so they wouldn't get surprised with changes, this all would happen...
Actually, I had 94 to be exact. 94 of my 115 troops.jefjef wrote:In all fairness, a huge game change such as this one, all ongoings should have received notification or just been deleted.angola wrote:AA resets now?
That is ridiculous.
This map might as well be the Hive, because games will go on forever on it.
TheMissionary is in an 8 man dubs and he had over 50 sitting in AA when this change was made.
Well guess what.
was it intentionally made random? it was originally even, which was what so awesome about the map... now luck can give all parachutes, or all one bonus...i really hope this was just a mistake...Firkarg wrote:I have a minor suggestion for this map based on the game I'm in: 7061288
Its an 8 player game where one player started with 2 parachute positions and another player with zero. While this will be interesting from a diplomatic view I believe it is an unfair advantage and should probably be coded so that they distribute evenly.
Well most of these games were in complete stalemates that were still going on, It may have hurt some people, but it also allowed the games to get moving for most of the ones i was in. Granite this was only a few games.ender516 wrote:It seems odd that when Pearl Harbour was being changed, all games were allowed to complete, but here the rug is simply pulled from under people. Yes, Pearl Harbour wasn't in Beta, but still, I think a little time could be taken for a warning. What's the rush?

ender516, some warning was given by myself to some games, but they may have completed by the time this upload was actually done. Given this update had taken some weeks to achieve, and the fact that this game is still in BETA (where changes can occur and everyone should know that) I don't think anyone has reason to complain. There was certainly no rush to get this update done. Given that the overall speed on the foundry has slowed to turtoise pace, i'm in no hurry.ender516 wrote:It seems odd that when Pearl Harbour was being changed, all games were allowed to complete, but here the rug is simply pulled from under people. Yes, Pearl Harbour wasn't in Beta, but still, I think a little time could be taken for a warning. What's the rush?

Well stated, but we all know that this never occurs.....natty_dread wrote:That's inconvenient for him, but if you look at the "start a game" page, there's a bolded text that says:
The last part being the relevant one. I would think it to be common sense that anyone who wants to play beta maps should keep an eye on the development threads for possible changes.Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!
Now this would be a good incentive for people to come in the foundry. Perhaps once they're here, they'll leave some feedback, perhaps they'll check some other map threads as well...
Perhaps if the start a game page would also tell players to follow the map threads on beta maps so they wouldn't get surprised with changes, this all would happen...

the previous pages outline why the changes were made.AAFitz wrote:...
was it intentionally made random? it was originally even, which was what so awesome about the map... now luck can give all parachutes, or all one bonus...i really hope this was just a mistake...

except they ignore the people who actually play it.cairnswk wrote:the previous pages outline why the changes were made.AAFitz wrote:...
was it intentionally made random? it was originally even, which was what so awesome about the map... now luck can give all parachutes, or all one bonus...i really hope this was just a mistake...
i agree the starting positions still need to be adjusted, but if someone could offer me a decent solution for the xml code, i'd be happy to implement. I'm afraid i don't have the time to go searching through xml stuff right now, as i have moved onto other non-CC projects.