WorldCup4James wrote:PLEASE VOTE FOR THE FINAL, HOST MAP:
VOTE FOR EITHER CLASSIC MAP, WITH 6 PLAYERS, OR WORLD 2.1, WITH 8 PLAYERS.
The advantages of World 2.1 are that more players can qualify from tougher leagues (namely Europe and North America), although it is a VERY complex and large map with something like 113 territories.
The advantage of Classic map is that it is the original map of Risk, not very complex, and all players know how to play on it (there are no tricky rules), but less people qualify.
Just post a reply, the map with the most votes will be used in the finale.
Currently, World 2.1 is set to be the host map.
Thanks,
WorldCup4James
This here is some justification for why I close all voting; we're playing on a Classic map: http://www.conquerclub.com/game.php?game=4078967
This is after 8-12 months...how is that gonna end?
But now this is unfair for those in the European and American leagues. There are more players in these leagues and still only 1 will get through. I am not complaining per se, but that is one game out of many on World 2.1. I personally think that 2.1 would be better in terms of both gameplay and fairness. On the other hand I have played a lot of RL risk so I am better on classic. Just thought I would add my thoughts to this.
Stuart
2 people make it from american and european each and 1 from the rest
Global Finale
Host Map: Classic, 8 Player Singles Game, Manual Troop Placement, Escalating Spoils, Adjacent Reinforcements, No fog of war, Sequential Turns.
Last 2 from both North American and European Finals, plus winners from South American, African, Asian, and Oceanic Finals.
highest score:2148
highest rank: 792
August 2, 2010
Oh, and another suggestion, is it possible to start some of the Blocks and leagues once they are full, before the whole tourney is full? This would speed things up I think, as some leagues have more games and stages than others, and a few blocks are nearly full.
To better represent the number of players making the global finale, I have proposed that there is a 5 player on final on either Classic or World 2.1 (to be determined through voting) with:
2 Players qualifying from Europe
1 Player qualifying from North America
2 Players qualifying from South America, Africa, Asia, and Oceania (player winning league finals from these continents play in a 4-player singles game)
I think this is more accurate:
There are 52 players in Europe, 2 players go to finale= 1 player goes to finale for every 26 players.
28 Players in North America, 1 player go to finale= 1 player goes to finale for every 28 players.
56 Players in South America, Africa, Asia, 2 players go to finale= 1 player goes to finale for every 28 players.
Thanks goes out to evilkingjay who originally sent almost the exact idea to me, makes a lot more sense now, the representation is almost equal.
Last edited by WorldCup4James on Thu Jun 17, 2010 7:14 pm, edited 1 time in total.
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