Lunar War [GP, G, X] files on p.1

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isaiah40
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Re: Lunar War <v30> p1, 36 [GP] - new legend & stuff

Post by isaiah40 »

Looks good let's FF this!! IMHO!
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ender516
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Re: Lunar War <v30> p1, 36 [GP] - new legend & stuff

Post by ender516 »

The shuttles are GO! F. A. B.
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natty dread
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Re: Lunar War <v30> p1, 36 [GP] - new legend & stuff

Post by natty dread »

Ok, in that case I will be updating the legend & small version.
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natty dread
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Re: Lunar War <v31> p1, 37 [GP] - new legend & stuff

Post by natty dread »

v31 large
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MarshalNey
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by MarshalNey »

Does anyone else find the number "6" in the large version's legend a bit difficult to decipher? It looks a lot like a "0" to me.
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natty dread
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by natty dread »

Yeah, I can see what you mean. I'll fix it.
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RedBaron0
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by RedBaron0 »

Yeah... it could use a slight shift down. No need to kernal(or whatever) the font, just copy the little bit of the 6 and shift it down a pixel or 2.

The new shuttles look good, the edges do look a bit pixelly, especially on the large version.
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natty dread
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by natty dread »

Updated large image: fixed the sixes and tried to reduce pixelation of shuttles.
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MarshalNey
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by MarshalNey »

Looking good =D>
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natty dread
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by natty dread »

MarshalNey wrote:Looking good =D>

Thanks ney. Hmm, I wonder if this could get stickied soon...?
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isaiah40
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by isaiah40 »

natty_dread wrote:
MarshalNey wrote:Looking good =D>

Thanks ney. Hmm, I wonder if this could get stickied soon...?
Thanks ney!! I hope it does too! 8-[
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RedBaron0
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by RedBaron0 »

Maybe.... :P ;)

A little nitpicky I know, but I wouldn't mind seeing a little bit of flame on the shuttles engines. To me they are just kinda hanging there in space...(duh) and could use a little zazz, just a little though. And oh yeah, your decision, but the proper term these days isn't "A.D." to denote years. Anno Domini(Latin for: The year of our Lord.) of course refers to Christianity specifically, and the term "C.E." (Common or Current Era) is often used to separate from anything controversial referring to religion.
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natty dread
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Re: Lunar War <v31> p1, 37 [GP] - new shuttles

Post by natty dread »

If the shuttles would be using ion thrusters for space flight then there would be no flames... just a stream of hot ions, and you usually can't see those...

For the year thing, I'm not opposed to doing it.
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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

natty_dread wrote:If the shuttles would be using ion thrusters for space flight then there would be no flames... just a stream of hot ions, and you usually can't see those...
...is what I said, but after a quick google I found out that ion thrusters actually do produce a blue-ish flame-like-thingy.

Thus, here is version 100000 (in binary.)

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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

Here's just for comparison a picture of an ion thruster.

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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

So, does anyone have any more input on the graphics? Anything else that needs to be done?
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RedBaron0
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by RedBaron0 »

Like the ion trails, still think the shuttle edges are pixelly. The curves you've used on the flags seems overly bulgy in an unnatural way, and some of the flags seem to be short with the detail shifted to the right; most obvious for Brazil, the EU, the Generic, and India. I knowyou're trying for a bit of a 3-D effect there to show the curvature of the hull of the shuttles... but it doesn't look too good. Try the flags flat a least and then see if you want to try to add some subtle curvature.
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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

RedBaron0 wrote: Try the flags flat a least and then see if you want to try to add some subtle curvature.
I had them flat, people complained..
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ender516
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by ender516 »

I Iike the use of C.E., but normal usage puts it after the year, that is, MMLX C.E., with the periods being optional.
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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

That's an easy fix... copy/paste
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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

update:

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Industrial Helix
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by Industrial Helix »

Those shuttles look very fuzzy, they could also afford to be a tad darker, or at least the flags could be darker.
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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

Industrial Helix wrote:Those shuttles look very fuzzy, they could also afford to be a tad darker, or at least the flags could be darker.
I'm tearing off my hair here... shuttles look pixelated... shuttles look fuzzy... aargh :P

I'll see if I can address both issues with a quick update, hang on a minute..
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natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by natty dread »

How's this?

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ender516
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

Post by ender516 »

Those shuttles don't look bad, but could you enhance the detail on the EU flag? The stars are barely detectable, especially on the small map.
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