Moderator: Community Team
Laughing.Boy wrote:No, I think I understood. Let me ask you this. Why is it important that players must cash in three cards at a time.

Sacred cows and traditions. To be honest, I was hoping for something more useful. Anything not meant to be changed stands in the way of progress.Bruceswar wrote:Laughing.Boy wrote:No, I think I understood. Let me ask you this. Why is it important that players must cash in three cards at a time.
Why must each goal is soccer count as one point? or a touchdown count as 7? Just the way some things are. They are not meant to be changed.
Yes.TheForgivenOne wrote:But that's the thing. Are we going to keep changing this site further and further until it no longer is based around what it is meant to be?
Bruce you have totally lost me, can you play Speed, freestyle, foggy, 8 player, escalating on a 300 territory board in you're house?Bruceswar wrote:Laughing.Boy wrote:No, I think I understood. Let me ask you this. Why is it important that players must cash in three cards at a time.
Why must each goal is soccer count as one point? or a touchdown count as 7? Just the way some things are. They are not meant to be changed.
pmchugh wrote:Bruce you have totally lost me, can you play Speed, freestyle, foggy, 8 player, escalating on a 300 territory board in you're house?Bruceswar wrote:Laughing.Boy wrote:No, I think I understood. Let me ask you this. Why is it important that players must cash in three cards at a time.
Why must each goal is soccer count as one point? or a touchdown count as 7? Just the way some things are. They are not meant to be changed.
CC isn't risk, and this is a great new strategy idea that you actually could play on a board if you wanted to

Well said.pmchugh wrote:First off bruce my point was combined, you can't have 8 people cashing in sets of 100+ and attacking defending all at the same time. It is nothing like the original game.
Secondly, have you recieved a heavy blow to the head any time in the last few days? Cause you're points just do not make any sense. This change keeps "the same simple concept" you're eager to protect where as the likes of city mogul, freestyle, fog and many other game variations on this site change it to the point where it's no longer recognisable. The site adapts and changes, deal with it.
I was actually agreeing with Bruce about not adding this as an option until I read the above quote. If it is added it will make for some better strategy than Nuclear Spoils and provide some very interesting cashing strategies.Laughing.Boy wrote:If it were change for the sake of change, I'd agree that Poker spoils was nothing but rubbish. However, it isn't. In fact, it may be one of the most strategy-changing options yet. Right now, everybody cashes in three spoils at a time, and when you can cash those is is largely left to chance. With one or two spoils, you have no option and thus no strategy. You have a 1-in-3 chance with three spoils, just shy of 4-in-5 chance with four spoils, and five spoils guarantees you can (and must) act. At any point along the possible collection of spoils, one has a 42.5% chance of being able to cash, not including a person who has no spoils. (That's just the way of the game.)
However, your ability to choose a strategy is less than that, since you must act at five spoils. Unless you have three of one type and one of each other type, thus giving you a binary choice, (statistically happening less than 25% of the time you gain five spoils) you have no real option at five spoils. In reality, you have a choice to act strategically about about 27.5% of the time, or about 11-in-40. With Flat-Rate, Escalating and Nuclear, that is.
With Poker spoils, you have the option to act strategically 100% of the time. (Again, discounting a person having no spoils.) There is still chance, but you always have a choice. Players can act with cool, calm collective strategies, saving spoils and pruning their collections for the optimal cash-out; or they can spend what they have right away for a desperate gamble or last-ditch effort. A player can not be sitting on four cards and have no way to act.

I hear you. I love more and more options, but for the new users it may complicate things and put them off.phantomzero wrote:I think the biggest issue is whether CC should continue to add more and more and more options. The Start a Game page is getting busier to navigate with all of the options that are being implemented. I think this makes is difficult for new users who visit the site to try and find an online version of a popular board game. Yes this site has evolved from the old Classic map, but it should still stick close to it's roots.
This presents a very strong case for the suggestion that we should limit recruits to certain maps and settings and unlock them over time.phantomzero wrote: I think the biggest issue is whether CC should continue to add more and more and more options. The Start a Game page is getting busier to navigate with all of the options that are being implemented. I think this makes is difficult for new users who visit the site to try and find an online version of a popular board game. Yes this site has evolved from the old Classic map, but it should still stick close to it's roots.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Which is why this suggestion... http://www.conquerclub.com/forum/viewto ... 4&t=102006 ...should be implemented.pmchugh wrote:I hear you. I love more and more options, but for the new users it may complicate things and put them off.phantomzero wrote:I think the biggest issue is whether CC should continue to add more and more and more options. The Start a Game page is getting busier to navigate with all of the options that are being implemented. I think this makes is difficult for new users who visit the site to try and find an online version of a popular board game. Yes this site has evolved from the old Classic map, but it should still stick close to it's roots.
That suggestion is good but I personally believe that some of the specifics should be changed.Queen_Herpes wrote:Which is why this suggestion... http://www.conquerclub.com/forum/viewto ... 4&t=102006 ...should be implemented.pmchugh wrote:I hear you. I love more and more options, but for the new users it may complicate things and put them off.phantomzero wrote:I think the biggest issue is whether CC should continue to add more and more and more options. The Start a Game page is getting busier to navigate with all of the options that are being implemented. I think this makes is difficult for new users who visit the site to try and find an online version of a popular board game. Yes this site has evolved from the old Classic map, but it should still stick close to it's roots.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
PLease...suggest your beliefs...in that thread...JoshyBoy wrote:That suggestion is good but I personally believe that some of the specifics should be changed.Queen_Herpes wrote:Which is why this suggestion... http://www.conquerclub.com/forum/viewto ... 4&t=102006 ...should be implemented.pmchugh wrote:I hear you. I love more and more options, but for the new users it may complicate things and put them off.phantomzero wrote:I think the biggest issue is whether CC should continue to add more and more and more options. The Start a Game page is getting busier to navigate with all of the options that are being implemented. I think this makes is difficult for new users who visit the site to try and find an online version of a popular board game. Yes this site has evolved from the old Classic map, but it should still stick close to it's roots.
pmchugh wrote:First off bruce my point was combined, you can't have 8 people cashing in sets of 100+ and attacking defending all at the same time. It is nothing like the original game.
Secondly, have you recieved a heavy blow to the head any time in the last few days? Cause you're points just do not make any sense. This change keeps "the same simple concept" you're eager to protect where as the likes of city mogul, freestyle, fog and many other game variations on this site change it to the point where it's no longer recognisable. The site adapts and changes, deal with it.

From a game design perspective, choosing sequential versus freestyle has no small difference in outcome. It goes well beyond the convenience of timely turns. It affects how you play down to some amazing minutia. Some examples...Bruceswar wrote:If you will read my post on city mogul I have motioned that map to be removed over and over again. And even with freestyle you have the same simple rules.
1: Takes 3 Cards to make a set
2: Bonus cards still work the same way as seq.
3: You still roll the dice.
4: The only thing changed is the play order. And for an online game it works great since many people prefer the speed of freestyle rather than seq. With freestyle you are sure to have a turn every 24 hours. With seq it could take 6 or 7 days before you get another turn. It is not like you are all sitting around a table taking turns one after another. People have 24 hours to make a move(and rightly so) so with that said Freestyle offers a bit more real time feel that seq most times.

You have picked a few stupid rules to safegaurd, rolling the same number of dice yeah thats a fair point but cashing different numbers of cards is perfectly legit.Bruceswar wrote:You do understand that Risk is not any of those games you mentioned. Also you do understand that in real life you play each turn 1 after another. Not up to 24 hour later. Sans a real time game or a speed game then you are not playing close at all. Freestyle speeds up the game. Sure it is a slightly different, especially in speed games, but that is something else.
BTW the strategy changes little from seq to FS. I play both and it is not that different. Sans a block here or taking a shot there, it is all the same.
And as to your fog statement... That is one of the beauties of online games or PC / Console games in general. While it is impossible to do this in real life, you can do this online or on the PC. If you could do it in real life people would do it.
But you know what ... All these games still follow those same simple rules I mentioned.
Indeed. Do you understand that Conquer Club isn't Risk?Bruceswar wrote:You do understand that Risk is not any of those games you mentioned.

That rates about 9.0 on my sarcasm scale. Submitted. There is plenty of support for this idea and we'll leave the final word to lack.Bruceswar wrote:We keep going back and forth and likely it will all be for nothing. I just do not see this one happening on CC. BTW can we use a desk of cards and not dice? High card wins low card loses? And while we are at it, lets just go ahead and make an idea where cards count as 100 men for each card cashed!
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Nah i much prefer the idea of getting rid of no cards/esc games, aswell as every map except classic the game has just changed toooo much!Bruceswar wrote:We keep going back and forth and likely it will all be for nothing. I just do not see this one happening on CC. BTW can we use a desk of cards and not dice? High card wins low card loses? And while we are at it, lets just go ahead and make an idea where cards count as 100 men for each card cashed!
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?