XML Checking

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

XML Checking

Post by MrBenn »

Hello folks,

For those people who have maps in the Final Forge, or maps nearing that stage, could I remind you to make use of the ConquerClub Mapmaker tool (http://www.conquerclub.com/mapmaker/index.php) to ensure the XML validates OK, before submitting it for the official XML check thread (http://www.conquerclub.com/forum/viewto ... 64&t=50034).

Thanks

--MrBenn
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: XML Checking

Post by cairnswk »

MrBenn wrote:Hello folks,

For those people who have maps in the Final Forge, or maps nearing that stage, could I remind you to make use of the ConquerClub Mapmaker tool (http://www.conquerclub.com/mapmaker/index.php) to ensure the XML validates OK, before submitting it for the official XML check thread (http://www.conquerclub.com/forum/viewto ... 64&t=50034).

Thanks

--MrBenn
And i have an issue (as you know) with this XML checker for the Stalingrad map.

I cannot see what i am checking on this map because of the configuration of the rods that allow visual checking.
some are ||, |_|, etc. and this doesn't allow to check for specific things like bombardments only or borders.
It all seems to get piled in together and "rods" are combinations of the aspects.

IS there any way that some specific buttons such as used for Size of Map or Army Quantity can be added to the XMl Checker to allow us to check these aspects properly.

And while i know we all make mistakes, isn't it also part of the Official XML Checkers job to ensure that all the xml is correct before stamping is done??? Otherwise what do we have that position for?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: XML Checking

Post by thenobodies80 »

Things are also listed under the image, i don't understand why you can't check specific things.... :?

Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: XML Checking

Post by cairnswk »

[quote="thenobodies80"]Things are also listed under the image, i don't understand why you can't check specific things.... :?

Because I am a visual person, not a great reader with "aged eyes" ;)

Also most people who play the map don't read loads of lines of instructions. They are visual also.

So having that facility would help tremendously.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
natty dread
Posts: 12876
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: XML Checking

Post by natty dread »

I don't understand. What is the problem? The white "rods" show the connections, one way borders and bombardments. What else do you need to see?
Image
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: XML Checking

Post by yeti_c »

Methinks it is visual?!?!

C.
Image
Highest score : 2297
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: XML Checking

Post by cairnswk »

natty_dread wrote:I don't understand. What is the problem? The white "rods" show the connections, one way borders and bombardments. What else do you need to see?
One doesn't need to see anything else, but it would be nice to see them seperately also, instead of all lumped together.
You could then check for bombardments only, borders only, etc.
yeti_c wrote:Methinks it is visual?!?!

C.
Yes C. It is visual, but on this map of stalingrad it is also highly complex, and yes i am not perfect, but beign able to check them individually would be a great help.

And here is my case in point.
I wanted to check for the bombardments from Sadavaya Art, but i also got the borders, the attacked by, the bombarded by...and then i can't scroll down to read the bombared by because i lose that facility as soon as i move off the region in question.
Click image to enlarge.
image
Same thing happens here in XML Tool on Map Inspect
Click image to enlarge.
image
I am not criticising these tools in any way...merely saying it would be nice to be able to check individual aspects by themselves without all the other aspects. This could be done by having a drop list/buttons for these individual aspects. :)
Last edited by cairnswk on Fri Jul 02, 2010 5:13 pm, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: XML Checking

Post by yeti_c »

They are indiviudal though - there are different icons for each one...

C.
Image
Highest score : 2297
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: XML Checking

Post by cairnswk »

yeti_c wrote:They are indiviudal though - there are different icons for each one...

C.
OK, thanks. i can see i'm not going to get anywhere here.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: XML Checking

Post by TaCktiX »

So you have so many connections that you run out of screen space before you can verify which territories connect to what? That's a legitimate concern. Perhaps Yeti could work on a way to perhaps "Click" the territory moused over and "hold" the data for that territory when you have to scroll down to see it? I think that'd be easier to implement than a large amount of menu options for a "show bombardments, don't show two-ways, show one-ways" approach that you're originally suggesting.
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: XML Checking

Post by MrBenn »

As an interim solution, have you tried zooming in/out?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: XML Checking

Post by yeti_c »

TaCktiX wrote:So you have so many connections that you run out of screen space before you can verify which territories connect to what? That's a legitimate concern. Perhaps Yeti could work on a way to perhaps "Click" the territory moused over and "hold" the data for that territory when you have to scroll down to see it? I think that'd be easier to implement than a large amount of menu options for a "show bombardments, don't show two-ways, show one-ways" approach that you're originally suggesting.
Get Lack to agree it - and I'll do it...

Of course - the new web developer should be proficient in Javascript too...

C.
Image
Highest score : 2297
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: XML Checking

Post by ender516 »

Another solution could be to have the map inspect information appear in a tooltip, so you wouldn't have to scroll down to it. Again, this might need to be optional, since it could obscure other information on the map.
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: XML Checking

Post by the.killing.44 »

MrBenn wrote:As an interim solution, have you tried zooming in/out?
Yes. I did this in a Stalingrad game, couldn't see all the connections. Worked very well.
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: XML Checking

Post by TaCktiX »

the.killing.44 wrote:
MrBenn wrote:As an interim solution, have you tried zooming in/out?
Yes. I did this in a Stalingrad game, couldn't see all the connections. Worked very well.
Sarcasm not required. :roll:
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: XML Checking

Post by the.killing.44 »

TaCktiX wrote:
the.killing.44 wrote:
MrBenn wrote:As an interim solution, have you tried zooming in/out?
Yes. I did this in a Stalingrad game, couldn't see all the connections. Worked very well.
Sarcasm not required. :roll:
Just saw this…I meant that before zooming out I couldn't see all the connections; after doing it, it worked.
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: XML Checking

Post by TaCktiX »

My error, then.
Post Reply

Return to “Foundry Discussions”