Moderator: Cartographers


Okay, that's fair. A player can hold A and override B, but if she doesn't hold B, then C won't be overridden, simply by holding A. In my case, I'm setting up bonuses on Napoleonic Europe 1812, with a series of continents which all have the same set of territories (land battle sites), but progressively larger <required/> values. So if I have all 19 battle sites, I certainly have 17, and 15, and 13, etc. So my chain of overrides should work as planned. Thanks, guys.yeti_c wrote:No that's wrong.
A Overrides B - B might not necessarily be a sub continent of A - thus the B to override C will not happen.
C.

Indeed - but that wasn't the question.natty_dread wrote:Yeah I was assuming that B was part of A, so that if you were holding A you would also be holding B.

The word 'downloads' caught me here, are you accessing them from http://www.conquerclub.com/maps or downloading each one from wherever the creator stored it...?ender516 wrote:I have been meaning to grab a copy of the XML of every map, just to study, but my link has been so flaky lately, I haven't bothered trying to start all those downloads.
There is a special topic in Foundry Discussions, I think, for XML Suggestions, or you could post one to the general Suggestions forum. If you don't, I will (eventually...).ManBungalow wrote:It would be really nice if we could set these override chains out as so:
<continent>
<reinforcements>
</reinforcements>
</continent>
I guess it's not neccesary, but it would cut around 8000 lines off of the Clandemonium XML. Maybe we should submit a suggestion for this.
Oh, from http://www.conquerclub.com/maps, for sure. That way, I know I am getting the version that is live. I just figured I would "Save Link As..." on each one, then they show up in the Downloads window of Firefox. Once I have them on my disk, I can explore them with XEmacs and the Cygwin utilities, so it's almost like working on a real computer (damn you, Bill Gates!).ManBungalow wrote:The word 'downloads' caught me here, are you accessing them from http://www.conquerclub.com/maps or downloading each one from wherever the creator stored it...?ender516 wrote:I have been meaning to grab a copy of the XML of every map, just to study, but my link has been so flaky lately, I haven't bothered trying to start all those downloads.
Not quite sure what you're suggesting here...ManBungalow wrote:It would be really nice if we could set these override chains out as so:
<continent>
<reinforcements>
</reinforcements>
</continent>
I guess it's not neccesary, but it would cut around 8000 lines off of the Clandemonium XML. Maybe we should submit a suggestion for this.
The word 'downloads' caught me here, are you accessing them from http://www.conquerclub.com/maps or downloading each one from wherever the creator stored it...?ender516 wrote:I have been meaning to grab a copy of the XML of every map, just to study, but my link has been so flaky lately, I haven't bothered trying to start all those downloads.

That would be fine if it could be coded so that it wouldn't replace the old bonus system. That way old maps won't suddenly stop working.ender516 wrote:I think ManBungalow is suggesting that the bonus value for a continent could be calculated in a way similar to the way reinforcements are calculated, with a min, max, and divisor.
