Moderator: Cartographers
Maybe Wales could have some kind of coding to prevent it being dropped?Evil DIMwit wrote:Then give it more territories. 4 already overvalues Ireland -- compare with Africa in the Classic map.The Bison King wrote:I think I can agree with most of those. I wouldn't mind seeing Ireland 1 higher. I kind of want Ireland to function as the "mainland" sort of like this maps asia.
That doesn't matter if the first player to play gets the bonus -- the +3 troops would be too much of an advantage, especially on a map this size.but could it be defended?Wales, for its centrality and difficulty in defending, would be 3, except that a continent that small likely to be dropped by the first player.



No not yet, I was wondering about that. Now that there are 3 "special" territories I'm wondering if they should have their own bonus or all be able to attack each other or something. At the very least I could make it a diminishing territory like the Celtic Sea.Does the Giants causeway have any bonus,since both celtic sea and stonehenge are affected.
I don't really want to add a territory there but I see what you are saying about it being under valued (what with the 5 territories that attack it) That too is something I shall ponder.Cornwall seems undervalued since both territorys need to be defended from 5 possible attack sites so maybe increasing it to +2 and adding an extra territory could make the bonus more even.

I agree ,something needs to be done about Cornwall and adding an extra territory will make it harder to obtain on the drop.MarshalNey wrote:
2) Cornwall. Something needs to be done here, I think, especially if the Isle of Mann is left to open deployment. The only thing worse than easily droppable bonuses are imbalanced ones, and Cornwall is way harder to hold than the Isle of Mann, yet has the same measly +1. At the same time, Cornwall is also very likely to be dropped... and +2 is an even bigger gamebreaker. I smell a conundrum, for which I have no easy solution.

Ok, so If I'm getting this right you are saying to make Isle of Mann, Stonehenge, and The Celtic Sea all Neutral starts.think this one's already looking even more beautiful than Thysenal... wow
Anyway, now that the territories seem sorted out (love the addition of Stonehenge, btw), I'll come forward with my gameplay fear- this map looks crazily dependent on the drop.
I know that this will be true to an extent with any 'small' map, but here are some that I think may need consideration:
1) The Isle of Mann. Is it possible to start this as neutral? I really hate the open delployment, 1-tert bonus (Free French) in the Gazala map, and that's a decent-sized map where +1 isn't a gamebreaker.
3) Celtic Sea/Giants' Causeway/Stonehenge. Stonehenge I would like to see neutral (even just neutral 1), for the same reason as the Isle of Mann but less so b/c it's autodeploy. As for the Celtic Sea, well... for every lucky goon who drops the Isle of Mann, Cornwall or Stonehenge, there will be the jinxed bugger who ends up guaranteed to lose 1 troop before he even gets his first turn. The Giants' Causeway is actually fine as it is, but I list it because it is also a 'special' territory as you put it.
Yes Cornwall is sort of a "special" bonus and by "special" I kind of mean "Shitty". Which I think is kind of fine, it's not like every bonus has to be a strategic gold mine but here's what I got. Step 1 is Erasing the connection between Leinster and Devon. Step 2 is adding a connection from Domnonee straight to Stonehenge. This will prevent Cornwall from being quite the Crossroads that is now, and will give players another way around it. This will also prevent it from acting as a southern choke point (you can defend 3 bonuses with Celtic sea and Devon). I'm going to try and resist adding a territory to the bonus but I could be convinced with the right argument.Post by Sniper08 » Tue Jul 06, 2010 8:18 am
MarshalNey wrote:
2) Cornwall. Something needs to be done here, I think, especially if the Isle of Mann is left to open deployment. The only thing worse than easily droppable bonuses are imbalanced ones, and Cornwall is way harder to hold than the Isle of Mann, yet has the same measly +1. At the same time, Cornwall is also very likely to be dropped... and +2 is an even bigger gamebreaker. I smell a conundrum, for which I have no easy solution.
I agree ,something needs to be done about Cornwall and adding an extra territory will make it harder to obtain on the drop.
hee.The Bison King wrote:Yes Cornwall is sort of a "special" bonus and by "special" I kind of mean "Shitty"...
Sounds good... very good, actually.The Bison King wrote:... here's what I got. Step 1 is Erasing the connection between Leinster and Devon. Step 2 is adding a connection from Domnonee straight to Stonehenge. This will prevent Cornwall from being quite the Crossroads that is now, and will give players another way around it. This will also prevent it from acting as a southern choke point (you can defend 3 bonuses with Celtic sea and Devon).
You will get no such argument from me (yet).The Bison King wrote: I'm going to try and resist adding a territory to the bonus but I could be convinced with the right argument.
I forgot to do it on this draft but you are right and I'll fix that on the next onenow it looks nice. just change Circinn and Goddodin...
This is a good connection as it will stop the south from becoming easily defended from 2 territorys to 3 now.Added Domnonee-Stonehenge connection

Hmm... I must confess I'm not a very big fan of this suggestion. The Gameplay aspect at least. I will completely agree that the dotted lines are substandard visually and that is something that I will address later in Graphics. I'm putting a lot of thought into what territories attack what territories, and there's been a lot of discussion too. We've been very careful and selective when it comes to picking territory connections. The gigantic sea territories I think take away from that. They make everything too interconnected and I think it really get's away from what this map is all about. The function of the sea territories you suggest is already being filled by territories like the Celtic Sea, Stonehenge, and the Isle of mann, but with those territories I can be a little more reserved about what attacks what, and why.The number one thing I dislike about this map are all the straight dotted lines. There has to be a better way of making this map and I say this now because I think you should consider something different for the gameplay besides the usual sea connections.
What if you had massive territories, like Celtic Sea, that bordered the celtic land territories, like Munster or what have you... sorry to draw all over you're pretty map, but I think an illustration might show you better what I mean.
<raises his hand>The Bison King wrote:Besides I really like the web of connectionsI think it makes the whole thing really interesting and I wouldn't be surprised if a lot of others felt the same way...

