It is not showing up for me even when I have entered the game and it was my turn. Is there any reason that someone can see that this should happen because I am positive I clicked the install button.
Is Greasemonkey enabled? (You should see a smiling monkey in bottom right corner of Firefox window.)
Is Assault Odds enabled? (When you are on a game page, right-click the smiling monkey and on the popup menu, you should see Conquer Club Assault Odds with a checkmark beside it.)
Do you have any Assault Odds features enabled for display? (Open the Assault Odds Options menu in the left hand side of the screen. If you have no check mark next to any of Quick Calc, Pathfinder or Statistics, then the only thing Assault Odds will put on the game page is its title, Assault Odds.)
jrl332005 wrote:It is not showing up for me even when I have entered the game and it was my turn. Is there any reason that someone can see that this should happen because I am positive I clicked the install button.
There is a site change coming today. In advance I uploaded an accompanying change in order to keep the transition smooth, so you will have to wait until later today.
This is a great script. I think it will increase the skill content of the game because players will develope a more scientific and less superstitious attitude towards the dice. I find that after using it for a while, it becomes easier to guess the odds without using it.
I am finding this bug with the pathfinder occurs sporadically, with no obvious cause. Sometimes it fixes itself after i start my turn or after i enter a number in the deploy box, sometimes not. Sometimes it works fine from the word go.
This does not work properly if you are using Chatglove. If I have my chat undocked, the assault script does not work (will not load terts for path evaluation)
To get it to work: 1) I need to dock the chat glove 2) Refresh the map 3) Refresh the assault odds button 4) wait for map inspect to finish loading (from BOB or clickies) 5) delete the 0 from the path options (it then resets to NaN) 6) Then the terts are available for picking in a drop down list.
WidowMakers wrote:This does not work properly if you are using Chatglove. If I have my chat undocked, the assault script does not work (will not load terts for path evaluation)
To get it to work: 1) I need to dock the chat glove 2) Refresh the map 3) Refresh the assault odds button 4) wait for map inspect to finish loading (from BOB or clickies) 5) delete the 0 from the path options (it then resets to NaN) 6) Then the terts are available for picking in a drop down list.
Fixed. 1.0.4 available
chatglove was innocent, this was a straightforward mistake on aligning with latest site change.
Is there any way to make you able to manipulate the calculations by putting in your own numbers? For example if you have an idea of how many troops your opponent has hidden in the fog, you should be able to set up the number of defenders yourself.
Also the pathfinder options isn't perfect as the tool thinks you have to advance the troops for every region you attack. Could this be fixed?
Btw, thanks for making one of the most useful tools on the site!
Eyestone wrote:Is there any way to make you able to manipulate the calculations by putting in your own numbers? For example if you have an idea of how many troops your opponent has hidden in the fog, you should be able to set up the number of defenders yourself.
Yeah, on top of the pathfinder... there's the Quickcalc... in one you put the number of attackers and the other the defenders (if multiple separated by commas)...
I also use this when I don't want to advance my troops, and the pathfinder doesn't let me...
Does the number of armies I enter in the Quick Calc "Attackers" box include the one occupational army that must be left behind or should I be entering only the number of armies that can move, the armies that actually attack?
just to be sure here, if I have a 10vs5 on the map, do I have to put 9vs5 in the script cuz of the 1 army that always stays behind or I just put 10vs5?
nikola_milicki wrote:just to be sure here, if I have a 10vs5 on the map, do I have to put 9vs5 in the script cuz of the 1 army that always stays behind or I just put 10vs5?
Any issues with Mac users? When I enter a game the screen turns grey with a little message box that says "parsing XML" and a turning wheel. Never goes away. can;t play or click on anything
dorsettrob wrote:Any issues with Mac users? When I enter a game the screen turns grey with a little message box that says "parsing XML" and a turning wheel. Never goes away. can;t play or click on anything
I suggest you disable your scripts one by one to be sure which one is causing the problem. Assault odds wont print this message box.