Moderator: Community Team



Its not just that. consider the lengths people already go to, to create multis and point boost. now add that you can get free points by resigning. someone with time on their hands can do that easily.Metsfanmax wrote:Well, if people have a negative attitude about it, I'm sure that it won't happen. But don't you think that new arguments should at least be considered before they are shot down?
The reason I am suggesting this idea is that if done correctly, this can be avoided. For example, let's say X = 20. In 20 rounds, a multi could easily actually win the game by defeating his alt account, instead of just dropping troops and ending the turn. If instead they just played until round 20 and resigned on one account, that would be a whole lot easier to catch than the way multis currently operate. And if we take it as a given that multis are going to cheat, then this isn't going to make it any more likely that it will happen, precisely because they could more easily win the game against themselves in five rounds than play for 20 and click resign.TheForgivenOne wrote:Freestyle would be prime for this. Bring up two browsers. Play freestyle over and over with your multi. Get to round X. Have multi resign.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
I agree that it's possible, but the fact is that multis will cheat either way. Provided the round limit was set correctly, it would not be easier for them to do it this way, and if they did decide to do it, I think it would be a lot easier to spot than the way multis currently do it.AndyDufresne wrote:The Cheating/Abuse issue alone doesn't sound too good. Say even if the round limit was set @ 30/40/50, in a couple of minutes a multi could blow through that. Indeed it wouldn't be very fun for someone to do, but I wouldn't put it past someone.
--Andy
Not at all. I'm saying that multis will cheat no matter what we do, so as long as this doesn't make it easier for them to cheat (which I contend that it does not, if you made the option available only after a certain number of rounds), then you can't use that as an offensive reason why this is a bad idea, since multis will only increase in number/activity if it becomes easier to cheat.Darwins_Bane wrote:so you're basically saying give the multis a way to cheat....but itll make them easier to catch? won't it increase the amount of multis too? and if experience has anything to offer then multis will wise up quick and fine other back doors and way to cheat the new system. it wouldnt be the first time. And still....with 1v1 games its nigh impossible to lock into a stalemate. if it happens its much more likely to be someone not moving when they should have or mutual decision to build up. And thats to say nothing about statistically how many users this will affect. Most ppl want to get the games done quickly so they can get the points. thats part of the reason they play 1v1.
I've established that there are exactly zero cons.Army of GOD wrote:The cons totally outweigh the pros.
If you don't feel like playing any more...just suicide.
If you already lost and are just waiting for them to kill you...just wait.