Army of GOD wrote:PLAYER57832 wrote:Army of GOD wrote:
1. Dice - 3 attacking vs. 2 defending - Anyone who's ever played RISK would notice this first about this site
2. Classic map - Same bonuses and territs - So they changed the graphics a little bit? Just because I put a frog hat on a kitty doesn't make it not a kitty.*
3. Spoils - Flat rate, escalating and no spoils - They are THE SAME EXACT THING from the game. So they added nuclear spoils. Whoopdee-doo. That doesn't change much.
On classic, I agree. However, not on the rest.
Really? I'm sorry, but the first thing I thought of when I learned about the dice and spoils on here was RISK.
The 3v2 dice battle is as much a part of RISK as the classic map. Same as the spoils, as my family has played it all three ways (no spoils, flat rate and escalating).
They're so close to RISK that they're pretty much INSIDE of it.
In the original Risk, the only cards option was escalating. People, I am sure, began to play other ways, but they were not part of the original game. Also, Risk has always had wild cards. CC never has.
You take corn flakes, substitute wheat and .. voila, you have wheaties. Add a few vitamins, a couple other grains and voila you have Total. Same here. Sure, the dice are the same, the idea of trading for bonuses is the same, and the idea of conquering various territories for bonuses is the same. Everything else, differs. And differs a LOT. Like I said, Age of Merchants used resource pairs and not territories, was made almost from the start. Actium, too introduced a unique concept. It was among the first, if not actually the first to use bombardment. Fog was, I believe, also a part of the maps from the beginnning or near beginning. Fuedal introduced the concept of starting at one point and the conquering territories. Now we have a whole range of maps. Sure, a lot are territory maps on the lines of Risk, though with very different graphics, structures and therefore game play. More and more maps just have little bearing on Risk,
other than the dice and cards/spoils combinations. If you don't think so, then I would suggest you try playing a few more maps.
Further, as I said, a big part of this site is the development, not to mention conversation. None of those exist on Risk, the board game. They also don't exist in other on-line game sites that truly are Risk. (not sure if there are any that exist any more now, but there were at one time).
This is one of those cases where different people will always have different views. but as was said above, CC keeps moving further and further away.