hehe, on the contrarylol, Sim's keeping an eye on his charges
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hehe, on the contrarylol, Sim's keeping an eye on his charges

TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
I've always been under the impression that was the entire point of escalating cards.gho wrote:escalating with a cap (escalating is good until it gets too large that the game ends).
My experience definitely differs.gho wrote:no spoils means nobody wants to waste their troops eliminating players.
It's certainly true that the suggestion will never get implemented this way.gho wrote:I would put in a suggestion but that part of the website doesnt work.
Really, probably because your a freemium and cant be bothered wasting one of your spots on a game your unlikely to win. Next time you lose your battle for a continent in a no spoils game, just keep deploying your 3 troops on one of the territories in the 'asian' continent and ending your turn. Nobody will touch you because there is no point in a player wasting there troops on you while theyve got other opponents on the battlefield. If your lucky and the other players weaken each other, you might be able to swoop in on a small continent with your stack many turns later in the game. The chances of you pulling of a victory with this strategy is low, but if your premium a small chance is better than no chance.Woodruff wrote:My experience definitely differs.gho wrote:no spoils means nobody wants to waste their troops eliminating players.
Don't let your presumptions get out of hand - I was premium for quite some time and regularly played 50+ games at a time.gho wrote:Really, probably because your a freemium and cant be bothered wasting one of your spots on a game your unlikely to win.Woodruff wrote:My experience definitely differs.gho wrote:no spoils means nobody wants to waste their troops eliminating players.
Most of the people I play with have no interest at all in playing such a boring game. In fact, I don't recall ANYONE trying that strategy other than in seriously dire straits.gho wrote:Next time you lose your battle for a continent in a no spoils game, just keep deploying your 3 troops on one of the territories in the 'asian' continent and ending your turn. Nobody will touch you because there is no point in a player wasting there troops on you while theyve got other opponents on the battlefield. If your lucky and the other players weaken each other, you might be able to swoop in on a small continent with your stack many turns later in the game. The chances of you pulling of a victory with this strategy is low, but if your premium a small chance is better than no chance.
Actually, that is often the only strategy possible in a large no spoils game, and is arguably as strong as going for early position. In fact, the better players you play against, its more likely they will use this strategy. It is the poor or inexperienced that think they can attack 5 other people in a no spoils game and actually win. Its no mistake that the longest games in CC's history typically have some of the best players in them.Woodruff wrote:Don't let your presumptions get out of hand - I was premium for quite some time and regularly played 50+ games at a time.gho wrote:Really, probably because your a freemium and cant be bothered wasting one of your spots on a game your unlikely to win.Woodruff wrote:My experience definitely differs.gho wrote:no spoils means nobody wants to waste their troops eliminating players.
Most of the people I play with have no interest at all in playing such a boring game. In fact, I don't recall ANYONE trying that strategy other than in seriously dire straits.gho wrote:Next time you lose your battle for a continent in a no spoils game, just keep deploying your 3 troops on one of the territories in the 'asian' continent and ending your turn. Nobody will touch you because there is no point in a player wasting there troops on you while theyve got other opponents on the battlefield. If your lucky and the other players weaken each other, you might be able to swoop in on a small continent with your stack many turns later in the game. The chances of you pulling of a victory with this strategy is low, but if your premium a small chance is better than no chance.
I'm not speaking of attacking 5 other people willy-nilly.AAFitz wrote:Actually, it is often the only strategy possible in a large no spoils game, and is arguably as strong as going for early position.Woodruff wrote:Don't let your presumptions get out of hand - I was premium for quite some time and regularly played 50+ games at a time.gho wrote:Really, probably because your a freemium and cant be bothered wasting one of your spots on a game your unlikely to win.Woodruff wrote:My experience definitely differs.gho wrote:no spoils means nobody wants to waste their troops eliminating players.
Most of the people I play with have no interest at all in playing such a boring game. In fact, I don't recall ANYONE trying that strategy other than in seriously dire straits.gho wrote:Next time you lose your battle for a continent in a no spoils game, just keep deploying your 3 troops on one of the territories in the 'asian' continent and ending your turn. Nobody will touch you because there is no point in a player wasting there troops on you while theyve got other opponents on the battlefield. If your lucky and the other players weaken each other, you might be able to swoop in on a small continent with your stack many turns later in the game. The chances of you pulling of a victory with this strategy is low, but if your premium a small chance is better than no chance.
In fact, the better players you play against, its more likely they will use this strategy. It is the poor or inexperienced that think they can attack 5 other people in a no spoils game and actually win. Its no mistake that the longest games in CC's history typically have some of the best players in them.
The reason is that instead of making bad moves, they make good ones, no matter what, and in a large no spoils game, the only winning move, is not to play.
But as you said before, you're a competition junkie...just not a winning junkie.
My entire point was that what seems to you to be the proper strategy, is not in fact the proper strategy, which is further backed up by your stats.Woodruff wrote:
I'm not speaking of attacking 5 other people willy-nilly.
It seems to me that the proper strategy in a no-spoils game is to slowly and conservatively build toward a bonus (or multiples-of-3-armies). Once you have that advantage, you have the advantage...THAT'S when you really sit on your bonus and build, because you're going to outbuild everyone.
My winning percentage in 6-through-8 player no-spoils games (which is what I play most often) is 13.507% (62 wins out of 457 games). That's probably pretty close to at least average, I would say.
By the way, is there ANY easier way of calculating that than doing a game-finder search and going through it manually? Gads, what a pain in the butt.
That's weird...I wonder why 5-player. Speaking of which...how did you map-rank that? I don't see that capability.AAFitz wrote: Actually, Ironically, and quite humorously, before posting that, I mapranked you on all of your games, and found that you lost lower than youre expected rate of win in every category except 5 player.
It's true that I play almost exclusively public games, so that's probably why...many of the better players (certainly not all of them) tend to shy away from them, it seems.AAFitz wrote:No doubt you have one type of setting you seem to be able to win a little more than expected, but this hardly makes you an expert in my opinion, and I simply point this out, for people interested in actual strategy. The mere fact that you said youve never seen anyone do it, shows you simply dont play against the same caliber of players, because those, almost always use that strategy, and the better they are, the more often they do it.
And now you know why. Not only do public games include players that dont understand how to play, but they so truly believe in those strategies as to go out an profess them to be true. But many of the long games Ive been in have also been public games. The private ones however, with the best no spoils players on the site however, often go for months, years...or...in one or two cases, are still going.Woodruff wrote:That's weird...I wonder why 5-player. Speaking of which...how did you map-rank that? I don't see that capability.AAFitz wrote: Actually, Ironically, and quite humorously, before posting that, I mapranked you on all of your games, and found that you lost lower than youre expected rate of win in every category except 5 player.
It's true that I play almost exclusively public games, so that's probably why...many of the better players (certainly not all of them) tend to shy away from them, it seems.AAFitz wrote:No doubt you have one type of setting you seem to be able to win a little more than expected, but this hardly makes you an expert in my opinion, and I simply point this out, for people interested in actual strategy. The mere fact that you said youve never seen anyone do it, shows you simply dont play against the same caliber of players, because those, almost always use that strategy, and the better they are, the more often they do it.
That's what I'm asking...HOW did you do that. I don't see an option within map-rank for the various player-number mapranking. What am I overlooking?AAFitz wrote:And now you know why. Not only do public games include players that dont understand how to play, but they so truly believe in those strategies as to go out an profess them to be true. But many of the long games Ive been in have also been public games. The private ones however, with the best no spoils players on the site however, often go for months, years...or...in one or two cases, are still going.Woodruff wrote:That's weird...I wonder why 5-player. Speaking of which...how did you map-rank that? I don't see that capability.AAFitz wrote: Actually, Ironically, and quite humorously, before posting that, I mapranked you on all of your games, and found that you lost lower than youre expected rate of win in every category except 5 player.
It's true that I play almost exclusively public games, so that's probably why...many of the better players (certainly not all of them) tend to shy away from them, it seems.AAFitz wrote:No doubt you have one type of setting you seem to be able to win a little more than expected, but this hardly makes you an expert in my opinion, and I simply point this out, for people interested in actual strategy. The mere fact that you said youve never seen anyone do it, shows you simply dont play against the same caliber of players, because those, almost always use that strategy, and the better they are, the more often they do it.![]()
As far as mapranking, I did your 2, 3, 4, 5, 6, 7, 8 player games.
Based on my rank, I suspect I'm not much of a savant at anything. <laughing> Although my relative rank is healthy, which I'm fairly proud of.AAFitz wrote:Ill go through and make sure you arent a no spoils savant, and that its just spoils that throw you off your game.
The problem with relative rank, is that the more you lose, the higher it goes. But rank means nothing. It itself is a relative number. However, the win rates are not, and if one is losing more than they should in nearly every single category, it might be time to reconsider their strategy, especially if they tout themselves as a competition junkie or as in this case, are offering strategic advice, and even going so far as to countering someone else's.Woodruff wrote:That's what I'm asking...HOW did you do that. I don't see an option within map-rank for the various player-number mapranking. What am I overlooking?AAFitz wrote:And now you know why. Not only do public games include players that dont understand how to play, but they so truly believe in those strategies as to go out an profess them to be true. But many of the long games Ive been in have also been public games. The private ones however, with the best no spoils players on the site however, often go for months, years...or...in one or two cases, are still going.Woodruff wrote:That's weird...I wonder why 5-player. Speaking of which...how did you map-rank that? I don't see that capability.AAFitz wrote: Actually, Ironically, and quite humorously, before posting that, I mapranked you on all of your games, and found that you lost lower than youre expected rate of win in every category except 5 player.
It's true that I play almost exclusively public games, so that's probably why...many of the better players (certainly not all of them) tend to shy away from them, it seems.AAFitz wrote:No doubt you have one type of setting you seem to be able to win a little more than expected, but this hardly makes you an expert in my opinion, and I simply point this out, for people interested in actual strategy. The mere fact that you said youve never seen anyone do it, shows you simply dont play against the same caliber of players, because those, almost always use that strategy, and the better they are, the more often they do it.![]()
As far as mapranking, I did your 2, 3, 4, 5, 6, 7, 8 player games.
Based on my rank, I suspect I'm not much of a savant at anything. <laughing> Although my relative rank is healthy, which I'm fairly proud of.AAFitz wrote:Ill go through and make sure you arent a no spoils savant, and that its just spoils that throw you off your game.
That's true enough, and I understand that. By the same token, you know as well as I do that it's not at all uncommon for it be...well, we'll just say pathetic...for a healthy group of individuals here. And I'm not referring to those whose rank is simply that high (I understand the math involved there).AAFitz wrote:The problem with relative rank, is that the more you lose, the higher it goes.
That's what I'm asking...HOW did you do that. I don't see an option within map-rank for the various player-number mapranking. What am I overlooking?Woodruff wrote:AAFitz wrote:
As far as mapranking, I did your 2, 3, 4, 5, 6, 7, 8 player games.
Sent in pm, but basically install map rank GL, go to game finder, and check the box of whatever settings you wish to research.Woodruff wrote:That's true enough, and I understand that. By the same token, you know as well as I do that it's not at all uncommon for it be...well, we'll just say pathetic...for a healthy group of individuals here. And I'm not referring to those whose rank is simply that high (I understand the math involved there).AAFitz wrote:The problem with relative rank, is that the more you lose, the higher it goes.
And I'm still not seeing this below...and I'm REALLY curious.
That's what I'm asking...HOW did you do that. I don't see an option within map-rank for the various player-number mapranking. What am I overlooking?Woodruff wrote:AAFitz wrote:
As far as mapranking, I did your 2, 3, 4, 5, 6, 7, 8 player games.
I've never noticed it in the GameFinder before. I thought the only means of mapranking was via the left-hand panel (where it shows the version and such). Amazing I could have overlooked that. Thanks!AAFitz wrote:Sent in pm, but basically install map rank GL, go to game finder, and check the box of whatever settings you wish to research.Woodruff wrote:That's true enough, and I understand that. By the same token, you know as well as I do that it's not at all uncommon for it be...well, we'll just say pathetic...for a healthy group of individuals here. And I'm not referring to those whose rank is simply that high (I understand the math involved there).AAFitz wrote:The problem with relative rank, is that the more you lose, the higher it goes.
And I'm still not seeing this below...and I'm REALLY curious.
That's what I'm asking...HOW did you do that. I don't see an option within map-rank for the various player-number mapranking. What am I overlooking?Woodruff wrote:AAFitz wrote:
As far as mapranking, I did your 2, 3, 4, 5, 6, 7, 8 player games.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Terminator in 6-8 players would be more beneficial if you find yourself on the short end of this consistently... May still have the same trouble winning the game, but the risk of trying a board sweep and only getting 1 or 2 elims can still keep your rank relatively up... Just thought id input that...gho wrote:With escalating, i dont mind it with 2-5 players, but with 6-8 players i find it a bit ridiculous. If everyone knows how to play the game, the first half a dozen or so turns will be just moves to get cards. But because there are so many players it kinda forces people to play badly. What I mean is that with large escalating games its all about timing, you have to get your set at the right time to be able to knock everyone out and win. But what you see is that a player may be a few sets too early to sweep the board, and because they realise that theyre probably not going to get another turn (because one of the next 7 players will sweep the board) they go early anyway and try to luck themselves into victory, but end up short causing angst to the other players because they handed the next player victory.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Welcome to 5 months ago.gannable wrote:great post
i'll touch upon one of your points
in tournaments involving teams there should be an 8 team minimum. there's been too many small tournaments specifically designed to move people up the tournament victory standings
quoted for truth and clarity.gannable wrote:great post
i'll touch upon one of your points
in tournaments involving teams there should be an 8 team minimum. there's been too many small tournaments specifically designed to move people up the tournament victory standings
you guys realize this is already a rule...Georgerx7di wrote:quoted for truth and clarity.gannable wrote:great post
i'll touch upon one of your points
in tournaments involving teams there should be an 8 team minimum. there's been too many small tournaments specifically designed to move people up the tournament victory standings