An Idea Involving Banks: "Bank City" or Whatever

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Victor Sullivan
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An Idea Involving Banks: "Bank City" or Whatever

Post by Victor Sullivan »

Okay, so I came up with an idea for a map, but I'm not entirely sure how to go about drawing it up. So my idea is there are eight "banks" (I figure the setting is a city during modern day times), 1 for each player. Banks cannot be bombarded nor can they attack. There are also stores that autodeploy 2 troops on your bank if you hold one (autodeploy 4 if you have 2 stores, etc.). Maybe a mall could be included, too as an autodeploy 3? Just another thought. Power plants auto-subtract 1 troop from your bank if you hold it, but you get +1 troop per turn to place anywhere you like per 5 troops in your bank (-2 from bank, +2 troops per 5 in bank for 2 power plants, etc.). Banks, stores, and power plants aren't apart of continent bonuses. Houses/neighborhoods provide the continent bonuses. The whole idea is for the troops in the banks to simulate money, getting the 2 troop "profits" from the stores then being able to "produce" troops from the plants at the cost of one bank troop. Anyways, please post your comments/ideas/concerns/criticism/etc. If you like it and have some ideas for how to set it up, hopefully I can get a "rough draft" up for you.

-Sully
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natty dread
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Re: An Idea Involving Banks: "Bank City" or Whatever

Post by natty dread »

Victor Sullivan wrote:autodeploy 2 troops on your bank if you hold
Nope. No conditional autodeploys.

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Victor Sullivan
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Re: An Idea Involving Banks: "Bank City" or Whatever

Post by Victor Sullivan »

Oh well... Well thanks for letting me know.
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FixitDave
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Re: An Idea Involving Banks: "Bank City" or Whatever

Post by FixitDave »

Just remove the IF...hold a bank, +2...hold 2 banks, +2 on each
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Victor Sullivan
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Re: An Idea Involving Banks: "Bank City" or Whatever

Post by Victor Sullivan »

I'm afraid I don't quite follow.
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