Moderator: Cartographers

theBastard wrote:my notice is that the colours of Union side of map are not fit with Confederate part (for me). the green one looks as neon and also blue ones and purple one looks peliculiar. maybe play with hue/saturation could helps?
Well, the colors are not going to get settled for a bit, I think... I want to keep them distinct, and I'm working with 12 different colors that need to be non-dark. So a lot of messing with hue. As Ender says, colorblind tests will be an issue here. Function is going to triumph over making it pretty a bit, unfortunately.ender516 wrote:Porkenbeans has brought up a lot of interesting points, so I will use his post to organize my own thoughts...
porkenbeans wrote:
My thoughts to head it in the right direction, are as follows.
1.) The change in colors are an improvement, but I still do not get the right feel of the subject. Loose any, and all of the "neon". Gradients as well, seem out of place.
Some of the colours do seem bright, but they may help the colourblind issue which will arise eventually. Gradients, however, do give the sense of elevation in some places. Seminary Ridge confuses me, though. The shading suggests a downhill run to the boundary with the Peach Orchard, Plum Run and the Angle which are then marked as uphill. Was that actually the case?
Fonts are not a huge concern for me at the moment, but yes it apparently is my way (from my experience with Zombie Invasion) to experiment and showcase different fonts until I settle on one. I'm very partial so far to the type used for the region names.ender516 wrote: porkenbeans wrote:
2.) the font is not the best choice.
I like the territory font, but I think there are far too many font changes in the legend.
Looking at what you posted, pork, the flags are very clear and nice but they are too big and not very indicative of a command bonus. I like the 'pennant' style I used for the icon at the moment, although I might spend some spare time (ha!) making it look better. I'll admit that the flags are simple right now, but they serve their purpose without being particularly ugly or distracting.ender516 wrote: porkenbeans wrote:
3.) The flags can be stylized (with the proper colors) to make them seem a little more authentic.
Fancier flags is a great idea, but I think it's a pipe dream. There is very little room for any of these flags now, so I think you are stuck with the current size. Given that, and looking at Lunar Wars as an example of tiny flags, what are the chances of making two flags which use the same red-white-and-blue which will be distinguishable? You won't get thirteen stripes in the Union flag, meaning you run the risk of making something that looks like the Confederate Stars and Bars. I suggest that you focus on your efforts on other issues.
Nice catchender516 wrote: porkenbeans wrote:
4.) all of the icons are side view except the cannons. make them side view, to maintain cohesion in this respect.
Good point, agreed.
Jackson was shot in several places by a volley from nervous rebel pickets during an ongoing night attack at Chancellorsville several months before the battle of Gettysburg. Jackson's death has been often attributed as a leading cause in the lack of iniative and passive-aggressive behavior among the Confederate high command during the fighting at Gettysburg.ender516 wrote: porkenbeans wrote:
5.) I do not see Stonewall Jackson at Little Round Top. Isn't that the place where he was mortally wounded, by friendly fire ?
No comment from me here, it wasn't in my curriculum.
I'll tone down the colors a bit more, but I can't make the shades too similar or the colorblind issue will become insoluble.ender516 wrote: porkenbeans wrote:
6.) Once you get the right colors, Make them a washed out hue, the opposite of neon.
Maps in those days no doubt lacked bright colours, but function over form rules here.
Yes, I had considered that but was a little too lazy to put in the wreath when I drew the icon. I'll probably add it in soon though.jefjef wrote:Love the federal eagle concept for the union corps command.
For the confederate a brighter gold would really show up and perhaps a closer rendition of the CSA stars and wreath insignia would complement the graphics better.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
well, it's already been pointed out that maybe the cannons should be from a side-view anyway... that would solve the problem if I did choose to go that route.wisemanpsemc wrote:This map looks like it will be a lot of fun. I am looking forward to playing on it. At first glance the cannons look like abstract arrows. Not sure if some sort of detail would help that out or not.
hee, love the HRTH War, it was waaaay better than that stupid Civil War thing. Anyway, yes, yes, the colors. Everyone hates them (except maybe Ender) but they're going to stay dramatically different from each other if possible for colorblind issues and gameplay analysis, so this might wait until graphics.TaCktiX wrote:It's coming along quite nicely, though I think the colors need to get a Ye Olden fade to them, to look a little more like a battle map of the Civil War and a little less like the Hippie Reinterpretation of that Horrible War.
jefjef wrote:Think you could get a good feel for contour if you incorporate actual map elevation lines or incorporate this style into it.
Be nice if you could make Gettysburg feel more like a town too.
In re of the flag pennants your using blue obviously works well for the Union. For the Confeds how about using red instead of gray. It would be color appropriate, be more noticeable and would liven it up.
Congrats on the move to game play Marshal! Lets get er rolling.Industrial Helix wrote:This one is ready for a little more in depth gameplay analysis I think.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Thanks for the support and advice, jefjef, seriously you've stuck with this despite my slowness; but I promise this map will get done, even if it takes a year.jefjef wrote: The "courage" is an extremely novel and great idea. My only problem with it is I think the strength should be 1 and not 2. Even ones can be quite an obstacle at times with my random and could make some bonuses awkwardly strong.
Thanks FritoFrito Bandito wrote:Looks awesome Marshall!!
er, not so much. Picture the Courage killer neutrals as one-way obstacles.Evil DIMwit wrote:Just to be clear about courage: Player at SW1 assaults SW1 Courage, and from SW1 Courage can assault either Wilcox or Barnes?
Agreed. Although, now that I think about it, it might be worthwhile to lower a few of the courage neutrals to 1, just to indicate the steepness/entrenchment present. For instance, there was little entrenchment on Seminary Ridge, and none at all along the 'back' of Cemetery Ridge... hmmmmEvil DIMwit wrote:I think 2 neutrals is good for Courage. Don't want to make it too trivial.
Thanks Frito! I'm glad you like the bombardment rules- I was hoping to keep them simple yet not overpowered.Frito Bandito wrote:I really like the straightforward bombardment rules, totally make sense, unlike waterloo-- which I can never quite understand:)
plus, as a history buff, just finished Shiloh by Shelby Foote, I always enjoy something that touches the civil war.
fwiw, there is a great book, called "the nation of Jones?" I think, about a part of Mississipi that seceded from the South. Cool stuff!
I like it. one question though; any spaces for cavalry units?MarshalNey wrote:Final Rough Draft (Updated 8/20/10) The map has no impassibles, technically, but I use some low-level killer neutrals for the same purpose. In the case of the hills, I made a poor-man's one-way attack, where someone wishing to go uphill must first attack a killer neutral 2- which I call 'courage', while someone attack out from a hill may proceed normally. For stone walls and streams, I used a killer neutral 1, to indicate the impossibility of staying on such a place for long- the creeks are meant to be crossed quickly since any troops stationed there would be extremely vulnerable.
The cannon bombardments are the other major setpiece of the map. Any cannon can bombard any region within its own bonus area. In addition, the big black cannons can bombard any region in adjacent bonus areas. This is a bit like Waterloo, where a lot of the map is vulnerable to bombardment. However, about 1/3 of the map is immune- the Round Tops bonus area, Gettysburg, Devil's Den and the Federal Supply bonus area. For region names, I used the commanders of the relevant regiment, brigade or Corps; or I used an abbreviation for a piece of terrain with a number.