Troops can move from one territory to any and all adjacent territories.
Specifics/Details:
Let's say you have 7 troops in Western Australia. You can move 1 to Eastern Australia, 2 to New Guinea and 3 to Indonesia.
How this will benefit the site and/or other comments:
This style of reinforcement is a step up from the dull Adjacent and a step or two down from the cheap Chained and Unlimited. In other words, a beneficial upgrade from Adjacent without being as overpowered as Chained and Unlimited.
A form of this has been suggested before, called "unlimited Adjacent". Depending how far you go with it, this could be a complete mirror of an already Rejected Idea.
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
I see... Me and my friends play this way all the time when we play Risk, so I thought I'd suggest it. We call it "Shotgun" reinforcements since it's like a "spread shot" in both situations
As i said, i'm unsure if the TS is going as far as they wanted. Unlimited Adjacents had many flaws, as it gave you the option to reinforce adjacent as many times as possible. Well, that just turns into Unlimited, just takes 5 minutes longer, as they reinforce, then reinforce to the next, until they get the troops where they want them
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
As i said, i'm unsure if the TS is going as far as they wanted. Unlimited Adjacents had many flaws, as it gave you the option to reinforce adjacent as many times as possible. Well, that just turns into Unlimited, just takes 5 minutes longer, as they reinforce, then reinforce to the next, until they get the troops where they want them
when you click it you 5 guys if there is 6 on the spot and you can put them all any place that is around you and then you turn automaticly ens so its sourda like chained adjacent
16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
Okay, just to be clear on my idea, look at ye olde map below:
If I had 7 troops in Western Australia I can choose to move troops from W. Australia to any or all adjacent territories (such as 1 troop to E. Australia, 2 to New Guinea, and 3 to Indonesia or 4 to Indonesia and 2 to E. Australia). YOU CANNOT CONTINUE DOING TROOP MOVEMENTS FROM OTHER TERRITORIES. Essentially you just pick one territory to move troops from. Please let me know if I'm not being clear.
And, I still want to bring back the idea of multiple adjacent. It would be possible to not let it become like a "slow unlimited" just by adding this rule: once a region have received troops, it canot reinforce another.
So if you want to move troop like, 5 regions away, it will need 5 rounds.
In the end you'll be able to do multiple reinforcements.. And avoiding troop to travel the world in one round!
Victor Sullivan wrote:Okay, just to be clear on my idea, look at ye olde map below:
If I had 7 troops in Western Australia I can choose to move troops from W. Australia to any or all adjacent territories (such as 1 troop to E. Australia, 2 to New Guinea, and 3 to Indonesia or 4 to Indonesia and 2 to E. Australia). YOU CANNOT CONTINUE DOING TROOP MOVEMENTS FROM OTHER TERRITORIES. Essentially you just pick one territory to move troops from. Please let me know if I'm not being clear.
playable and excellent, might be some coding issues to allow a second and third reinforcement per your desccription using ye olde map.
How about this? If truly a shotgun, you get one click (select the territory to reinforce from) and then the software blasts your armies outward to all of the adjacent territories in a random manner?
Queen_Herpes wrote:playable and excellent, might be some coding issues to allow a second and third reinforcement per your desccription using ye olde map.
How about this? If truly a shotgun, you get one click (select the territory to reinforce from) and then the software blasts your armies outward to all of the adjacent territories in a random manner?
Good idea with multiple adjacent reinforcments. If its possible with coding like Q brings up, that sounds like a viable option to add a new flavor to the reinforcment settings
I like this suggestion. But, shouldn't this just substitute the current "adjacent reinforcements"? Looks like this is the way adjacent reinforcements was mean to be from the begining.
Plus, I think it will be a lot more likely to be accepted if this is an upgrade to an existing (and almost unused) option than "yet another option"