green/red/yellow lights in the actual game

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should there be the player lights in the game "room"

Poll ended at Fri Mar 17, 2006 7:12 pm

yes
15
100%
no
0
No votes
 
Total votes: 15

cybertech
Posts: 35
Joined: Mon Jan 23, 2006 12:58 pm
Location: Minnesota, USA

an Idea

Post by cybertech »

ok well i am sure there are others who want this too.. i didnt see it here so i decided to post about it

if you could add the status dots into the game that would be really nice cause so many times i leave the game to see if someone hasnt finished their turn and that sort of stuff

thanks,
~CT~
SprCobra
Posts: 349
Joined: Thu Feb 02, 2006 11:31 am

Post by SprCobra »

Refresh map
if they dont get a card they havent finished thier turn(unless they didnt take any land they wont get a card)
amandahugandkiss
Posts: 39
Joined: Sun Feb 19, 2006 11:59 am

green/red/yellow lights in the actual game

Post by amandahugandkiss »

that way you can see who needs to play, and who is playing
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wicked
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Indicator Lights

Post by wicked »

Can we go back the way it was with the indicator lights on the my games page? It's causing more problems than it solved!!!! :evil:
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PaperPlunger
Posts: 657
Joined: Sun Mar 05, 2006 3:33 pm
Location: Maine!

Post by PaperPlunger »

yeah, i have had greasemonkey for a while, but I have to say, I think that even the circle ones look better... Another thing I find annoying is in no double turn games, when it turns RED if you're last, makes me feel like I can't go for a while, until next round. Could that also be changed? To say.. like a white waiting to play indicator light? Just to let you know you're queued up instead of it saying YOU CAN'T PLAY!!!

thanks
cobra
Posts: 1
Joined: Sat Apr 15, 2006 12:43 am

Green/Red/Yellow Indicators

Post by cobra »

I want to see the Green/Red/Yellow Indicators in the gameplay screen so I can more easily make strategic decisions about who's left to play in a round.
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