natty_dread wrote:Closest golden numbers are 44 and 52.
So either 5 more neutrals or 3 less.
Moderator: Cartographers
natty_dread wrote:Closest golden numbers are 44 and 52.
So either 5 more neutrals or 3 less.




I'm definitely most in favor of dropping the neutrals and adding 1 territory. Most likely an Island. Of the coast of Neilkush isn't a bad suggestion. There could also be one connecting Thessisamess and Chunjaris. I'll draw up some options either today or this weekend.MrBenn wrote:You could add another island at the top-left of the map, connecting to Neilkush Taiga.
You could also make the green bit of land South of Chunjaris into another territory in that region.... there are lots of options.
The key thing is to ensure that the number of starting territories is bumped up to 52.
The starting neutrals can be likely removed with creative use of starting positions, although there's no reason for not adding a couple of small territories in out-of-the-way places if you wanted to keep those neutral starts.
My comment stand on it's own griffonThe Bison King wrote:Thanks glad to hear it.matt was just mad cuz i beat his ass!just messin mattttt
but seriously! one of my fav maps as of NOW
-griff
but the problem with 51 territories is not in 3-player games, it's in 4-player games where everyone gets 12...ender516 wrote:With three starting positions of four territories, in the full map of 51, in the 1v1v1 games, each player gets one of the groups of four. Then the remaining 39 territories are divided three ways for 13 each, giving a total of 17. In case of the 1v1 game, I am a little less certain, but I believe it works out like a 1v1v1 game with one player's set of territories being declared neutral. For 5-8 players, with one neutral in each 3-territory bonus, there are 47 territories to divvy up, so each player starts with 9, 7, 6, and 5 territories, respectively. These counts are each one territory less than they would get if all 51 territories were available for distribution.

Regardless of what we do with the XML, we still need to fix the number of starting territories.MrBenn wrote:edit: natty beat me to it
natty_dread wrote:Closest golden numbers are 44 and 52.
So either 5 more neutrals or 3 less.

Reread the second paragraph of my post before this one, and you will see I did consider that.natty_dread wrote:but the problem with 51 territories is not in 3-player games, it's in 4-player games where everyone gets 12...ender516 wrote:With three starting positions of four territories, in the full map of 51, in the 1v1v1 games, each player gets one of the groups of four. Then the remaining 39 territories are divided three ways for 13 each, giving a total of 17. In case of the 1v1 game, I am a little less certain, but I believe it works out like a 1v1v1 game with one player's set of territories being declared neutral. For 5-8 players, with one neutral in each 3-territory bonus, there are 47 territories to divvy up, so each player starts with 9, 7, 6, and 5 territories, respectively. These counts are each one territory less than they would get if all 51 territories were available for distribution.
Admittedly, it might be better to add a territory to reach the golden number 52, and eliminate starting neutrals, but it is not the only way to go.ender516 wrote:So far, so good. However, a different problem occurred to me as I examined MrBenn's spreadsheet: with 51 territories, in a 4 player game, everyone starts with 12 territories, which is not a very good number, since the first player can take a territory from someone else, and knock that player's initial deployment from 4 to 3. So, maybe we are better off with three starting positions, to block those bonus drops on the 1v1 and 1v1v1 games, but with one territory from each of those bonuses set as starting neutral. That way, there would be 47 territories to divide 4 ways, which would give 11 to each player, which means an initial deployment of 3 for everyone, and no opportunity for the first player to put the screws to someone else.

All you need to know is that you need to add enough territories, so that if starting neutrals are employed, the total number of territories in the starting pot is equal to 52 or 53.The Bison King wrote:Ok so what do I need to know other than that I need to add a territory? anything?


I considered that, If I go with #4 that's probably what I'll doquite like #4, although I'd prefer the island to connect to Talus rather than Garrea, so that it doesn't affect any border changes (ie territories on a border). This also boosts the number of terrs in that region, making it less likely to be dropped, and without effecting the bonus value.
That's a thought but I'm thinking we'll just drop the 2 neutral starts. They were never really important any ways.Currently you have 51 terrs, and 2 starting neutrals (Rolloland and Dalmus). To get up to 52 starting territories, would require the addition of three territories; I'd actually like to see #1, '#2, AND #4 (with my suggested amendments). This would obviously increase the number of islands by two, which would increase the chance of getting 3 islands on the drop. I would accordingly reduce the islands to +2 for any three, or make it +3 for any four.