Moderator: Cartographers

Victor Sullivan wrote:Practically all of your territories are abbreviated. This needs to be fixed.


Farang has something special planned for the HTMS & the army regions (that is what those symbols are)... I will work on the key in the game play forum.. i thought that was how it worked... maybe i was wrong.Victor Sullivan wrote:The territories with the yellow symbol could be auto-deploy 1's, though you'll have to explain to me why they're there. The HTMS could also be an auto-deploy 2 or maybe just a plain-ol' +1 bonus area. The legend's kinda messy, but that's prolly more of a Graphics thing.
what do abbreviations mean? they are short / cut down names of long names that do not fit into the territory. Do you have any suggestion of what to do if you wanted to see the full names? We were thinking of just putting the abbrev. along with the full name under the map with the xml. Maybe you have a diff suggestion?Industrial Helix wrote:Uh, what do all the abbreviations mean?
I thought it looked cool like that, I have seen maps with connected bonuses outside the inset before.. if more do not like this, i could make a change.natty_dread wrote:You might as well put L.Buri in the inset, it's a bit odd when a part of the bonus area is in different place than the rest...

natty_dread wrote:You might as well put L.Buri in the inset, it's a bit odd when a part of the bonus area is in different place than the rest...

The yellow icons represent the locations of the Army Region Headquarters (numbered 1-4) of the Royal Thai Army.Victor Sullivan wrote:The territories with the yellow symbol could be auto-deploy 1's, though you'll have to explain to me why they're there. The HTMS could also be an auto-deploy 2 or maybe just a plain-ol' +1 bonus area. The legend's kinda messy, but that's prolly more of a Graphics thing.
I will refrain from making political statements about the monarchygrifftron wrote:Your joking right? One of the most famous pictures in Thailand, you might see this picture 4 out of every 5 houses you go into... and would for sure see this mans picture in every Thai person's house here in the land of Thai's... except for in Farang's house.. not sure about that...The Bison King wrote:Whose this weirdo? I miss the boys.*I might bring back the cute boys, Farang misses them too
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The peoples king.
I agree with the stretching idea in theory, but in practice with this particular map, I agree with grifftron that Thailand doesn't look good stretched that way. We are more willing to combine her provinces (as we've done already) than to sacrifice her indescribably sexy Thai proportions.grifftron wrote:Thanks Pork for the comments, i will keep that in mind as we move on, also i think (if possible) we will keep Thailand the size that it is now (unless there are some real problems with fitting stuff in), i already made it 33% wider, the more i pull the boarders the more freaky it looks and the less it looks like real Thailand... in the image that you widened Phaak Isaan (or the NE) looks very bad..porkenbeans wrote:Also you can stretch the width of the image a bit, so as to increase the land area some. So long as it remains recognizable as Thailand, you can get away with it.
Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.

I agree with IH. This map has difficulty as it is, with fitting in all of those long names. So, I would keep the icons to a minimum.Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.

Phaak Isaan was pretty big, that is why we cut it into 3 diff bonuses... as for the names on the key, these will more then likely change as we continue to update.Americanpigdog wrote:I am no expert on Thailands geography, but is Isaan Province too big or too small to be a region? Also, is there no better name than west, south, deep south, east? It's not that bad to have a few directional names I suppose, but there has to be a more historical or formal name for at least one or two of those four. Other than that I think it is an awesome idea/map.
Yeah i see it getting pretty crowded myself, Farang suggested to take off the explosion icons so I will remove those and just make a direct path to the terts they attack... We will see about the army icons, i will let Farang comment on that one.porkenbeans wrote:I agree with IH. This map has difficulty as it is, with fitting in all of those long names. So, I would keep the icons to a minimum.Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.

Very good points. Isaan or Isan (seems Isan is official and has 5 times the google hits, though not as phonetic) will be represented as a super region made up of the three subregions: Upper Mekong, Lower Mekong, and Khorat Basin. As such, the bonus for Isan will be more than the sum of the parts. We will change the legend to give a name for each super region (because we'll also need to display how many armies they are worth).Americanpigdog wrote:I am no expert on Thailands geography, but is Isaan Province too big or too small to be a region? Also, is there no better name than west, south, deep south, east? It's not that bad to have a few directional names I suppose, but there has to be a more historical or formal name for at least one or two of those four. Other than that I think it is an awesome idea/map.
Let's see how it looks first. I think the icons could add a lot of Thai cultural/agricultural flavor that is completely absent from most maps. We will implement the simplest rule possible for determining bonus amounts based on icons (ala state capitals bonus in USA Great Lakes), and we can always tweak it such that the standard contiguous bonus regions are still the path most players will follow.porkenbeans wrote:I agree with IH. This map has difficulty as it is, with fitting in all of those long names. So, I would keep the icons to a minimum.Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.


Done. I just took the picture of the King off for now, I will try to find something different later on, perhaps if it makes it to the graphics forum, then maybe during that time... too many people focusing on that pictureporkenbeans wrote:The labels are starting to look very good. There are only a name or two that could stand to be relocated. Like Surate thani. Because of those little islands off its coast, I would put the label within its borders. There is plenty of room, and it would eliminate that marker line.
About the icons. The silhouettes actually look good, But the drop shadow on the Army Regions is not harmonious. That goes for the outer glow on the airports as well. The ship can be the only icon that is in relief, or you could just go ahead and do it in silhouette also.
The sea routes should be blue. Either lighter, or darker than the water. This way they will blend into to background, instead of standing out so much.
That photo of the guy picking his nose, feels out of place as well. I would look for a line drawing, or painting, of the dude.
