
Speed Assassin III
This speed tournament will take place on Saturday 11th September 2010.
(Postponed from 28 August to allow more time for sign-ups - sorry for any inconvenience caused)
The first round will kick-off at 6.30pm BST (London time). This is 1.30PM EST & 12.30PM CST.
Please check your time zone with this link - World Clock
Registered players must be ready to join at 6.10pm BST.
Players must remain logged-on to CC until they are out of the tournament, or until they win.
Please post a reply to join only if you are certain you can participate. The tournament is likely to last up to 4 hours.
Details
Format: Assassin.
Settings: Speed, Sequential and Automatic. Escalating spoils. Adjacent reinforcements. Fog of War.
N.B.1. Settings and format may be subject to change if necessary for the efficiency of the tournament.
N.B.2. Although this will be avoided at all costs, if the tournament takes more than 4 hours, the final may be played as a casual game.
First Round
Second Round
Format: WWII Poland - 4 x 5-player games for the losers in round 1 (Winners progress to the Third Round)
Third Round
Final
Important Rules
- 1. Players must respond to game invitation PMs within 5 minutes to avoid disappointment. Some first round games may start up to 20 minutes early as a result. If players fail to respond quickly enough they may lose their place in the tournament (and be replaced by a reserve, or player eliminated in the previous round).*
2. Players must be patient whilst waiting for games to start. It may even be necessary for the TOs to re-create games on occassion. If players drop a game (deliberately or accidentally) whilst waiting for it to start they may lose their place in the tournament.*
3. Truces are not allowed. Players may advise one another but if a truce is agreed (providing players concerned with a greater chance of progressing) the players concerned will be ejected from the tournament.
4. Players must not divulge details of opponents location in fog games. Players can however refer to information provided in the game log. If fog information is divulged then the player(s) concerned will be ejected from the tournament
(* This is to avoid the problem of a player not joining a game he is invited to, or dropping out after joining).
Contingency Plans - Alternative Formats
- 27 Players
First Round = 9 x 3-player games
Second Round = 3 x 3-player games for winners in round 1 (Winners progress to the Final, Runners-up move to the Third Round)
Second Round = 6 x 3-player games for losers in round 1 (Winners progress to the Third Round)
Third Round = 2 x 5-player games
Final = 5-Player game
24 Players
First Round = 8 x 3-player games
Second Round = 2 x 4-player games for winners in round 1 (Winners progress to the Final, Runners-up move to the Third Round)
Second Round = 4 x 4-player games for losers in round 1 (Winners progress to the Third Round)
Third Round = 2 x 5-player games
Final = 4-Player game
21 Players
First Round = 7 x 3-player games
Second Round = 2 x 4-player games for winners in round 1, plus 1 randomly drawn loser (Winners progress to the Final, Runners-up move to the Third Round)
Second Round = 2 x 4-player & 1 x 3-player games for losers in round 1 (Winners progress to the Third Round)
Third Round = 3 x 3-player games
Final = 5-Player game
18 Players
First Round = 6 x 3-player games
Second Round = 2 x 3-player games for winners in round 1 (Winners progress to the Final, Runners-up move to the Third Round)
Second Round = 4 x 3-player games for losers in round 1 (Winners progress to the Third Round)
Third Round = 2 x 4-player games
Final = 4-Player game
15 Players
First Round = 5 x 3-player games
Second Round = 2 x 3-player games for winners in round 1, plus 1 randomly drawn loser (Winners progress to the Final, Runners-up move to the Third Round)
Second Round = 3 x 3-player games for losers in round 1 (Winners progress to the Third Round)
Third Round = 1 x 4-player & 1 x 3-player games
Final = 4-Player game



