Moderator: Cartographers


I talked about it with Isaiah, and we're getting rid of the territory bonus thing, we're just making it normal 1 for 3.Evil DIMwit wrote:Aren't penguins generally more coastal?
It's not clear what you mean by "Territory bonus is 1 troop for every 4". What's the minimum? Does it just replace the standard 1-per-3 bonus?
Also, the minimap kind of makes it look like AP4 connects to AP6.

That seems like a good idea, as long as you don't have too many. I think for the most part the safe zones should be coastal. This would make sense, since you start in the middle, and it's probably warmer at the coast.natty_dread wrote:We've also been discussing implementing some "safe zone" territories which won't have the -1 decay like normal territories.
True. You might be able to strategically place the safe zones so that D and others aren't disadvantaged to other starting positions.Evil DIMwit wrote:Ah. In that case, are you sure 2 autodeploy is going to be enough? Players have only 5 troops per turn to work with until they get a base or a land bonus, and the latter are quite hard to hold. It doesn't help that some start positions (e.g. C) are much closer to the nearest base than others (e.g. D)
Ok me & Isaiah have now agreed about the changes to the next version, and the implementation of safe zones and whatnot... so we're not touching the autodeploys yet, but I'd like it if you could, after the next version is posted, give your opinion on how the autodeploys & other bonuses can be tweaked, so we can work it from there...Evil DIMwit wrote:Ah. In that case, are you sure 2 autodeploy is going to be enough? Players have only 5 troops per turn to work with until they get a base or a land bonus, and the latter are quite hard to hold. It doesn't help that some start positions (e.g. C) are much closer to the nearest base than others (e.g. D)


Well I have a few extra minutes tonight so here goes this reply!!Victor Sullivan wrote:Not sure how I feel about the checkerboard pattern for the safe zones, but I suppose that's more of a Graphics thing. What was your thinking behind placing the safe zones where they are? As for the islands, maybe give them an auto-deploy 1 or something? Make them worth going for a little bit more, though you do have to go thru Peter I Islands to get to B11...
-Sully
Yep, this was just something I was trying out as a technique (not even a very good one) & I'll do something better in GFX.Yes the checkered board effect is there to let you all know where the safe zones are for now and will probably be changed come the graphics phase.
Honestly, I'd rather not introduce any more new bonuses or autodeploys to the map... mainly because there's absolutely no more room in the legendFor the island I was actually thinking along those lines, at the same time I was also thinking of just leaving them as having no bonus or auto deploy.

And they're already strategic territories to control like the blue ice shelves. You could prolly just let them be.natty_dread wrote:Honestly, I'd rather not introduce any more new bonuses or autodeploys to the map... mainly because there's absolutely no more room in the legendFor the island I was actually thinking along those lines, at the same time I was also thinking of just leaving them as having no bonus or auto deploy.

You disagree?natty_dread wrote:Ok next on the list is the issue of the starting autodeploys, some think them too small...
Well I don't really know, I haven't had time to think about it...Evil DIMwit wrote:You disagree?natty_dread wrote:Ok next on the list is the issue of the starting autodeploys, some think them too small...


