Moderator: Tech Team
Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Game 7263782ender516 wrote:Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?Night Strike wrote:Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
I guess that was a bit of a waste of your time, but once I got looking at the map, it raised a couple of questions in my mind:Leehar wrote:Game 7263782ender516 wrote:Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm there
definitively this would be a great improvementender516 wrote:On a different note, I think it would be nice if, in the Objective Summary, each Objective began on a new line, so that, for example on Operation Drug War, instead of seeing this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4) Supply
Objective ==> Main Stash(6) Supplier(4) Driver(4) Hideout
Objective ==> Main Stash(6) Leader(4) 2nd(4) Vacants Objective
==> Main Stash(6) Detective(4) Junkie CI(4)
I would see this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4)
Supply Objective ==> Main Stash(6) Supplier(4) Driver(4)
Hideout Objective ==> Main Stash(6) Leader(4) 2nd(4)
Vacants Objective ==> Main Stash(6) Detective(4) Junkie CI(4)
Alright, here's what I'm meaning. Take an archived game like Game 7306752. When you first open the game (without clicking load full log), you get this:sherkaner wrote:Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?Night Strike wrote:Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Sorry for getting back so late, but I got both games finished before I could check these things. But to my knowledge it only ever happened on Grut. Maybe the problem is fixed by now, but it'd be interesting to see if other DoA players noticed thisender516 wrote:I guess that was a bit of a waste of your time, but once I got looking at the map, it raised a couple of questions in my mind:Leehar wrote:Game 7263782ender516 wrote:Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm thereIf the answer to both is yes, I would strongly suspect that the apostrophe (single quote) is messing up the script. If yes to 1 and no to 2, then the connectivity with other regions must have an effect. If no to both questions, then I am perplexed.
- Does this happen on Khnum Dwarves' Gateway?
- Does this happen on any of the Dwarves' Strongholds?

Shouldn't work, I'll get you a version that should run. But you're sure you can't update through help->check for updates? (I've seen that behaviour before btw, so I know it's possible)Capitino wrote:i should be able to update greasemonkey so i'll try that tomorrow.
thanx already!
Nuclear by any chance? Currently, there is no way to know whether a player or a neutral was hit with nuclear cards, so it can't be correct in this case. Sorry..Leehar wrote:Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )
Basically, it's telling me the opponent has 3 regions when he only actually has 2...
Maybe, I was actually thinking it might have something to do with snaps (ie changing from live to past). I've already had territories of mine showing up as neutrals and what not so I just guessed that bob was getting a bit confused.sherkaner wrote:Nuclear by any chance? Currently, there is no way to know whether a player or a neutral was hit with nuclear cards, so it can't be correct in this case. Sorry..Leehar wrote:Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )
Basically, it's telling me the opponent has 3 regions when he only actually has 2...
Same issue!Leehar wrote:I've been having some trouble lately with hovering over spoils to see card spots, possible reason why? (Could Lack have already implemented his teammate spoils feature to mess with it or some thing?)