Moderator: Cartographers

Cannot wait to play Clandemonium mapBlitzaholic wrote:I think it looks pretty good, we can try it out beta, I like the table Kab.

thx qwert, but kab is in charge of graphics and I am going to let him remain as that, but, we appreciate the pm and your feedback m8.qwert wrote:hmm, i look map,and i must say,that even you have entusiastic,and some interesting concept, from mine view,graphic part of these project,its not something what you can say "wow,these look interesting". Colours its to much dark, and map look to much odd.
In begining,i whas thinking that you will use some small images of, castles(who will represent main clans) forts(who will represent small clans), flag bearers of clans who will give visual dimension of clans, some images of forest, fields( look mine map Antietam battle,you there have soldiers,corn field,forest,hills, houses, wooden opstacles,bridges), now these is what will give you much more attention,othervise these all ambition project can get small number of players when you start in beta stage.


I agree Ian, total equality between start positions would potentially make games very predictable etc. - a slight variation is always good so that players / teams need to work out different tactics depending on where they start, makes it more interesting. Plenty of conquest-style maps have shown this.iancanton wrote:for each clan, although it's possible to equalise the total neutrals between landing point and clan portal, i think it's not necessary unless beta shows some clans to have a clear advantage.
what do others think?
ian.


No. When i first made the map it was 840x840 i believe. No larger then that... then i sent the files to Kab and he an amazing job redoing the graphics but i am pretty sure he used the same outline in sent in the photo shop files of the map.RjBeals wrote:Actually I was thinking - did you create the map at like 2000 pixels, and then reduce it down to the like 840 pixels to create the large version? Just because you have some details in there that look like they'd be hard to create at 840 px.

Actually I had to redo everything.grifftron wrote:No. When i first made the map it was 840x840 i believe. No larger then that... then i sent the files to Kab and he an amazing job redoing the graphics but i am pretty sure he used the same outline in sent in the photo shop files of the map.
-griff
Kabanellas wrote:Actually I had to redo everything.grifftron wrote:No. When i first made the map it was 840x840 i believe. No larger then that... then i sent the files to Kab and he an amazing job redoing the graphics but i am pretty sure he used the same outline in sent in the photo shop files of the map.
-griff
I use Adobe Fireworks for this type of work, so I exported your psd file as a simple image just to insert it in low opacity mode, into fireworks, to copy the region borders outline and placement. I draw all borderlines as vectors so I had to pin point them across the map keeping them as close as possible to your initial lay out
...the region lay out (and bordering) was kept as the original as much as possible

Coming.Kabanellas wrote:Thanks reptile
Bungalow, any news on the XML ?
Chipv's map xml wizard allows you to nudge them into the right place (although I guess even that would be problematic if they were all over the place)ManBungalow wrote:Coming.Kabanellas wrote:Thanks reptile
Bungalow, any news on the XML ?
I've been very busy lately, and had to start all of the region coordinates over again X (

