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Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
A very cool suggestion, that is. But it's not quite the same. This is much simpler and the neutrals would be non-aggressive.Darwins_Bane wrote:Perhaps you should check out this suggestion. It might interest you.
i know about that as i was there all those years ago when the method of attack/target choice was being refined. i suppose i should read the last few pages of it to see why it died.Darwins_Bane wrote:Perhaps you should check out this suggestion. It might interest you.
Perhaps it's just me but for me, zombies implies something that attacks, albeit mindlessly. i feel like this option is still to similar to nuke spoils tho. the only thing that really differentiates the two is that instead of reducing the neutral to a 1, all of the troops remain instead. I'm not trying to discourage you, but I am merely remarking at my personal thoughts on the subject.greenoaks wrote:i know about that as i was there all those years ago when the method of attack/target choice was being refined. i suppose i should read the last few pages of it to see why it died.Darwins_Bane wrote:Perhaps you should check out this suggestion. It might interest you.
besides the word Zombie this suggestion has no relation to that one. i'd thought of a few other headings such as Rebellion Spoils but Zombie just jumps out as a suitable name ie. your troops are still there but they will never be yours again.

Seems like a rather antisocial, aggressive, even violent response. Like the kind that inspires vandalism where the perpetrator feels that he will not be caught doing things counter to the welfare of society. Graffiti in public restroom stalls, street lights shot out with pellet guns, car key scratches on cars in parking lots, etc. Come on, Weiner, even zombies have the right to live. (Don't they?)CreepersWiener wrote:Yes, another good idea...seems like deja vu. I would like to kick some Zombie ASS!
I agree with drunkmonkey's assessment of the affect of the nuke configuration, but I don't agree that not being able to build stacks easily is a good thing. I think that by leaving a 1-army "bridge" instead of eliminating it as we do in Nuclear we would be adding an interesting option at the same time as we would be eliminating a different one, but at the same time eliminating a major cause of creating games that drag on far too long.drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
exactly, it is similar to Nukes. just like Escalating is similar to Flat Rate but instead of the amount being fixed the troops received escalates.Darwins_Bane wrote:i feel like this option is still to similar to nuke spoils tho. the only thing that really differentiates the two is that instead of reducing the neutral to a 1, all of the troops remain instead. I'm not trying to discourage you, but I am merely remarking at my personal thoughts on the subject.
but you no longer get your territory bonus and now have a difficult time re-obtaining it. a different strategy may be required.drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
I was talking about building forces just outside the bonus. For instance, on classic map, if you hold Oceania and build on Bangkok, or hold S.A. and build on Dakar & Mexico City. Your bonuses stay protected (possibly even more protected, because players are more hesitant to waste troops killing neutrals).greenoaks wrote:but you no longer get your territory bonus and now have a difficult time re-obtaining it. a different strategy may be required.drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.

I agreeClockwork11 wrote:Totally for this idea. I think we need more spoils options.
i don't see how it would lead to any more than nuclear spoils doesjrh_cardinal wrote:thisdrunkmonkey wrote:it would lead to a lot more stalemates.