In 1v1 games, if one person drops an advantage in "Troops Due," the other player automatically goes first.
Specifics/Details:
Anyone who has played 1v1 games has experienced what happens when one player drops a small bonus and gets to go first. Its not pretty, and unless a serious mistake is made that person almost always wins. This is both frustrating and an easy fix.
- When the game is initialized, the game engine looks at the "troops due" for both players. If it is greater for one player, then the other player goes first.
- If both players start with the same number of "troops due," then the current method of picking a player at random is used.
- This would only apply to 1v1 games, since dropping a bonus is less likely in multiplayer games and going first is not as big an advantage.
1v1 games are very popular in CC because they provide fast gameplay and unique strategy. However, many people refuse to play them because sometimes bad luck cripples you before your first turn. Conversely, playing a game where you easily walk all over an opponent is not very fun either.
Luck is an important part of CC, and I am by no means suggesting we remove luck from the game. However, there is a reason players start with an equal number of territories and mapmakers go through such pains to make their maps fair. Equal starts make for good games.
Edit: A second option has emerged, where this suggestion is implemented for multiplayer games as well. Here are the details:
Details of multiplayer version of suggestion
The person who goes first in a game will be randomly chosen from those players with the lowest value of "troops due" at the start of the game. All further gameplay after the game is initialized will not be affected.
Specifics/Details:
- When the game is initialized, the game engine looks at the "troops due" for all players. It then makes a list of the players with the lowest value of troops due.
- Instead of randomly selecting any player to go first, it selects a player from this list to go first.
- The order of play is not affected, so if player 4 is chosen to go first, then player 5 will go second, regardless of player 5's drop, etc.
This is not an attempt to reduce the luck factor in CC, which is an essential aspect of the game. However, great pains are already taken to ensure that players start a game on equal footing. This is not always possible, though, because players sometimes drop a bonus and the player who goes first always has an advantage. So why not ensure that these two effects never combine to give one player a significant advantage?




