POWER ISLAND (V1.1)

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

POWER ISLAND (V1.1)

Post by Victor Sullivan »

Hey there! I was working on a concept for the map contest using the new xml feature, but my graphics associate, Spike, has been busy with many graphic design-y things including my Pachisi map, so I figure I'd just post my graphics-starved map here (Version 1.1):
Click image to enlarge.
image
Hopefully everything is pretty self-explanatory. Comments are greatly appreciated!
old version
Power Island 1.0:
Click image to enlarge.
image
-Sully
Last edited by Victor Sullivan on Wed Oct 20, 2010 2:46 pm, edited 1 time in total.
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: POWER ISLAND

Post by army of nobunaga »

i think I would move up to the first fork in the road and never move. ever. until 90% of everyone else moves first.

edit-
the only way this may work man, is if towns and cities give CRAZY bonuses... otherwise good players are not going to leave home.

Think about it... #1 rule of CC is You CANNOT win a match if you are already ELIMINATED.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/emb ... OHRFZnc6MQ
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: POWER ISLAND

Post by Victor Sullivan »

How about +3 per town and auto-deploy 6 for cities?
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: POWER ISLAND

Post by army of nobunaga »

yeah, that might get people more motivated in expanding.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/emb ... OHRFZnc6MQ
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: POWER ISLAND (V1.1)

Post by Victor Sullivan »

Alright, fixed the bonuses. Any other comments? (Remember, the graphics will improve later...)
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: POWER ISLAND (V1.1)

Post by RedFlyingGolf »

I personally dont like the font for the power plants
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: POWER ISLAND (V1.1)

Post by army of nobunaga »

this reminds me of a famous linux game about power man... I forget the name. Ill post it when I think of it.
but a bonus structure based upon percent of power grid owned... with high rewards might be epic.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/emb ... OHRFZnc6MQ
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: POWER ISLAND (V1.1)

Post by Victor Sullivan »

RedFlyingGolf wrote:I personally dont like the font for the power plants
DOn't worry about anything graphical, it will probably all be changed soon enough. I just need concept and gameplay comments. But thanks, anyway.
army of nobunaga wrote:this reminds me of a famous linux game about power man... I forget the name. Ill post it when I think of it.
but a bonus structure based upon percent of power grid owned... with high rewards might be epic.
Could you elaborate on this idea? Sounds neat.
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: POWER ISLAND (V1.1)

Post by RedFlyingGolf »

Oh ok.
Well I agree with army of nobunaga, nobody will have a motivation to leave their home spot. I personally thing there should be other territories that don't have anything special to them, but that's just me.
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
RedFlyingGolf
Posts: 177
Joined: Sat Aug 28, 2010 1:22 pm
Gender: Male
Location: You wish you knew.

Re: POWER ISLAND (V1.1)

Post by RedFlyingGolf »

You still working on this?
Image
High score: 1991 Captain
Achieved November 21th, 2010
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: POWER ISLAND (V1.1)

Post by Victor Sullivan »

RedFlyingGolf wrote:You still working on this?
Kind of. I still want to do it, but I'm still waiting on bunga (army of nobunaga) to post his gameplay idea:
army of nobunaga wrote:this reminds me of a famous linux game about power man... I forget the name. Ill post it when I think of it.
but a bonus structure based upon percent of power grid owned... with high rewards might be epic.
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: POWER ISLAND (V1.1)

Post by army of nobunaga »

oh... well it is a linux game... the idea is basically make the rewards high enough to draw folk out.

off of a % of electric grid owned.

a bugger to xml likely but after looking at research and conquer it should be feasible. Ill get the link to the game. sorry I forgot.. but not sure if it will help much.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/emb ... OHRFZnc6MQ
Post Reply

Return to “Melting Pot: Map Ideas”