Moderator: Cartographers
Thanks NightStrike, much appreciated.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Forgot about USA. Canada may have also been one of the first ones (obviously pre-revamp, just like Middle East was revamped). You'd have to ask someone with more foundry knowledge, but my post was more to put the idea out there.Victor Sullivan wrote:I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Check out the excellent post maintained by the C.A.'s in the Gallery:Night Strike wrote:Forgot about USA. Canada may have also been one of the first ones (obviously pre-revamp, just like Middle East was revamped). You'd have to ask someone with more foundry knowledge, but my post was more to put the idea out there.Victor Sullivan wrote:I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Cool. I figured it was somewhere (was looking in GD for Blitz's 1st 5 list).AndyDufresne wrote:Check out the excellent post maintained by the C.A.'s in the Gallery:Night Strike wrote:Forgot about USA. Canada may have also been one of the first ones (obviously pre-revamp, just like Middle East was revamped). You'd have to ask someone with more foundry knowledge, but my post was more to put the idea out there.Victor Sullivan wrote:I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
http://www.conquerclub.com/forum/viewto ... 58&t=79067
--Andy
I believe he is saying that you shouldn't be able to get the house bonus if you do not already have the color bonus.TheSaxlad wrote:Super so your saying that the houses have to be taken with the transports to give a bonus?Super Nova wrote:Cool! You're right about the possible confusion with the legend though. I think you need to change it, because currently it shows that you have to take that color in order to get the bonus. This would lead to a lot of confusion, since the territs that are actually on the properties are not the ones that grant bonuses.
Gilligan, you probably already know this,but I'll point it out anyway; If the map is going to be done with house territs on one side of the property, and ownership territs on the other side, (or actually no matter how you guys do this) you will have to be careful with the XML so that you can't get bonuses from the houses without having a monopoly.
or do the houses get bonuses on their own?

ok, but if we were to include that it rules 1 way out of the question doesn't it?Gilligan wrote:I believe he is saying that you shouldn't be able to get the house bonus if you do not already have the color bonus.TheSaxlad wrote:Super so your saying that the houses have to be taken with the transports to give a bonus?Super Nova wrote:Cool! You're right about the possible confusion with the legend though. I think you need to change it, because currently it shows that you have to take that color in order to get the bonus. This would lead to a lot of confusion, since the territs that are actually on the properties are not the ones that grant bonuses.
Gilligan, you probably already know this,but I'll point it out anyway; If the map is going to be done with house territs on one side of the property, and ownership territs on the other side, (or actually no matter how you guys do this) you will have to be careful with the XML so that you can't get bonuses from the houses without having a monopoly.
or do the houses get bonuses on their own?
Gilligan is correct on what I was trying to say.TheSaxlad wrote:ok, but if we were to include that it rules 1 way out of the question doesn't it?Gilligan wrote:I believe he is saying that you shouldn't be able to get the house bonus if you do not already have the color bonus.TheSaxlad wrote:Super so your saying that the houses have to be taken with the transports to give a bonus?Super Nova wrote:Cool! You're right about the possible confusion with the legend though. I think you need to change it, because currently it shows that you have to take that color in order to get the bonus. This would lead to a lot of confusion, since the territs that are actually on the properties are not the ones that grant bonuses.
Gilligan, you probably already know this,but I'll point it out anyway; If the map is going to be done with house territs on one side of the property, and ownership territs on the other side, (or actually no matter how you guys do this) you will have to be careful with the XML so that you can't get bonuses from the houses without having a monopoly.
or do the houses get bonuses on their own?

Perfect Sense, the logistics would have to have some thought in them but I love the General idea. How about instead of that coding the houses to different numbers?rjhankey wrote:Hey there --
One other thought - bonus drops could be avoided if each player is given one terit - the starting terit in a given property block. When thinking about this, I realized that a player could have an advantage if their property is green or dark blue. But, another twist could be increasing neutral starting armies - purple could have 2, light blue 3, so on, and dark blue would have 9 on the property not being used as a player starting point? Does that make sense?
hmmm, I'm still not on board with that, in my mind I think it encourages players to just sit and stockpile. Then it'll be a luck fest...rjhankey wrote: I'm also onboard with the idea of allowing terits to attack up to 12 spaces forward in a clockwise direction. Yes, that would be a somewhat chaotic battlefield, but it also means you'd need to look behind you as many as 12 terits when planning clockwise growth. I don't see deadlocks happening that easily, especially with having to leave that much of a guarded trail behind you as you move forward. What would be interesting is how much would the attacker be willing to dive into the middle of someone else's set of 12 territories for fear of leaving an attacking army behind them.
I'm guessing that houses are a one-way attack from the corresponding terit, or is it a two-way? I may have missed that ... but I don't think it jumped out at me. I'd also vote for the house bonus to not count unless you also own the corresponding property bonus.
If only world domination had a 4th unit type---along with unit, cavalary, and cannon...ender516 wrote:I also voted "other". I would suggest a cannon, or perhaps a tank, as rjhankey suggested.
Shall we just add tank to it then andy?AndyDufresne wrote:If only world domination had a 4th unit type---along with unit, cavalary, and cannon...ender516 wrote:I also voted "other". I would suggest a cannon, or perhaps a tank, as rjhankey suggested.
--Andy
I don't think so; I think tanks are kind of modern calvary. If you want another type of unit, do something for air or sea warfare; so a battleship or a fighter jet should work well.TheSaxlad wrote:Shall we just add tank to it then andy?AndyDufresne wrote:If only world domination had a 4th unit type---along with unit, cavalary, and cannon...ender516 wrote:I also voted "other". I would suggest a cannon, or perhaps a tank, as rjhankey suggested.
--Andy
Unit, Cavalry, cannon, tank?
I also like the twelve space idea, but in order to make it less hectic you could put two or three numbers on each territ, and those numbers designate what space that space can attack, eg. If you had a space that had the numbers 3 and 8 on it, you could attack the territory 3 spaces away or the one 8 spaces away. Things might get a little cramped on the territs though.TheSaxlad wrote:hmmm, I'm still not on board with that, in my mind I think it encourages players to just sit and stockpile. Then it'll be a luck fest...rjhankey wrote:Hey there --
I'm also onboard with the idea of allowing terits to attack up to 12 spaces forward in a clockwise direction. Yes, that would be a somewhat chaotic battlefield, but it also means you'd need to look behind you as many as 12 terits when planning clockwise growth. I don't see deadlocks happening that easily, especially with having to leave that much of a guarded trail behind you as you move forward. What would be interesting is how much would the attacker be willing to dive into the middle of someone else's set of 12 territories for fear of leaving an attacking army behind them.
I'm guessing that houses are a one-way attack from the corresponding terit, or is it a two-way? I may have missed that ... but I don't think it jumped out at me. I'd also vote for the house bonus to not count unless you also own the corresponding property bonus.
It could work, But I think it needs to be discussed more...