Leehar wrote:Beta ftw!
Hopefully this will mark the onset of more SA maps
Or at least a few more Africa maps.
--Andy
Moderator: Cartographers
Leehar wrote:Beta ftw!
Hopefully this will mark the onset of more SA maps
AndyDufresne wrote:Leehar wrote:Beta ftw!
Hopefully this will mark the onset of more SA maps
Or at least a few more Africa maps.
--Andy

Industrial Helix wrote:Worst case scenario, we switch the forts and ships to autodeploy 1 or 2 and it becomes Europe 1914 is a funny pattern.



Also, on the small map, the troop number for Ulundi looks likely to run into the fort troop number. Maybe the fort could be moved southeast a bit.ender516 wrote:I think the most straightforward way to deal with the XML is to create a continent called "a source of weapons", which contains all ships and forts, but only one territory required, and zero bonus. Then each bonus will require two continents, e.g. "Basutoland", with a bonus of +1, and "Basutoland with a source of weapons", with the obvious component continents and with an overriding bonus of +2.
You sure thats not maybe a bit too much? This just relates somewhat from the Flanders change, and maybe if you wanted to bring the forts more into play a 3 or 4 will be better? I guess maybe the bonus double is hopefully enough incentiveIndustrial Helix wrote:Five.MrBenn wrote:What size neutrals will be on the forts/ships to start?

I have taken the liberty of updating your XML with continents which do the double bonus. (I also added the final "l" to "Transvaal".)Gilligan wrote:Alright, I can't for the life of me figure out how to do the one-time multiplying :'(
THANK YOU SO MUCH ENDER!ender516 wrote:I have taken the liberty of updating your XML with continents which do the double bonus. (I also added the final "l" to "Transvaal".)Gilligan wrote:Alright, I can't for the life of me figure out how to do the one-time multiplying :'(
SouthAfrica.xml


