Thanks a lot for the feedback Nikola
I want to avoid symmetries as much as I can

. Also, castles in the corner would always be in advantage over the other castles (the middle castles can be reached by the trebuchets of 4 castles, the other only 2). So in order to balance all castles I made a table that I'm posting below:
I gave all units a base power, according to what chip and I think is the relative power of each unit, then I gave them a range modifier - so what would worth 1 if placed the immediate hex near the castle will worth 20% less in the second hex, and so on.....
- Click image to enlarge.
