thoughts on the outer wall and gate playability?

Moderator: Cartographers

yeah maybe the Camp + Gate bonus should be higher, i dunno, the gate/wall is an area of contention.hulmey wrote:You say in your bonus legend any camp plus gate = 4 but now you have split the gate into two segements!!!!
somone i think stagnant moat water would not be as clean as that which flows into a lake from a sparkling mountain stream...hulmey wrote: Also the water in the moat should be lighter like the water in the sea or river.....
posted below with the color armies that most match the shields, i suppose its a little difficult to read.sully800 wrote:I like the idea of shields, but I don't think they should match the background of each area. That kind of defeats the purpose of an army shadow, which exists to make the numbers legible. As it stands, I'm pretty sure you won't be able to read green numbers on green shields, etc. So I would keep playing around with the idea, but I think you'll need a white/gray background to place the armies on.
yes the midlands is the hardest territory to take, which is why its bonus is the highest. Its right in front of the gate, i'd expect it would function as kind of a no mans land unless you are powerful enough to take and hold it, which would would be rewarded well for.sully800 wrote: With the addition of the camps walls I think most of the outer continents are playable and they look good. However the Midlands is still a big problem- it has 6 total countries and each one is a border, which is not a good thing. Continents with 6 borders are useless, and to have a small one in the center of the map doesn't help in my opinion. I think you should look into rearranging the countries of the forrest and the midlands to further reduce the borders and increase playability.
it doesnt seem to me that one would think they could attack in a diagonal. but i can reduce the 4 ways if people suggest it so. the 4 ways on the continent borders reduce the exposure making it easier to hold however.sully800 wrote: Also- someone mentioned earlier that you should get rid of the 4-way corners but you never replied and they still exist. I am referring to the corners between 2345 in the midlands and 1256 in the midlands. 4 way corners make it unclear if the diagonal countries can attack, and since those borders are made up it will be very easy for you to fix.
the thing about the outside borders is that there no frame of reference like on geography maps, its all arbitrary, whether its arbitrary straight lines or arbitrary curves lines. plus the feel of the whole map is rather geometric, i think it fits in a certain regard, but i'll consider modifying them.sully800 wrote: Additionally, I don't like your country borders for everything outside of the castle. Everything is made of straight lines and geometric shapes which is not only boring, but it reduces the aesthetic appeal. As I said before, your use of textures and other graphical features is top notch, but that is being wasted by the simple straight borders that are drawn on top of everything.
there are 52, maybe you missed the gate.sully800 wrote: By my count you have 46 countries? That's not a very good number because you will need neutral countries with most player setups and people don't generally like that. I would aim for getting 42 or 48 countries which will mean only 5 player games yield neutral territories. If you choose 48 then this will hold true when 8 player games are implemented in the future as well.
EDIT- never mind, I count 50 territories, so I think it would be best to elminate 2. This might also help to solve the problem of the midlands having too many borders. You can perhaps merge some of the midlands with the forest and eliminate the 4 corners, which reducing the total countries to 48. That pretty much would implement all of my suggestions in one go!

its been discussed a few times and ultimately impracticle due to the fact that a catapult could launch 30 armies onto a wall and you could also fortify via a catapult.Molacole wrote:since this is a seige map what's the chances of territories actually playing out like seige weapons? Like certain territories (catapults) can only attack the wall and others (rams) could only attack the gate.
not sure how that would work with the xml, but I think it definitely works with the theme of the map.
uh... this map will never look like King of Mountain, they are totally different. There will be no 'spicing' of the graphics. Im sorry its not realistic enough for you.biteme143 wrote:Isn't there anyway you can spice up some of the colors to make it more realistic or even some of the scenery to look more real I mean it looks like a cool map but still needs to look like lets say king of the mountains graphics!
I agree. We don't want two maps looking the same even if they are different in gameplay.mibi wrote:uh... this map will never look like King of Mountain, they are totally different. There will be no 'spicing' of the graphics. Im sorry its not realistic enough for you.biteme143 wrote:Isn't there anyway you can spice up some of the colors to make it more realistic or even some of the scenery to look more real I mean it looks like a cool map but still needs to look like lets say king of the mountains graphics!
Im mainly interested in the game play at this point.

Graphics are top notch as they are, and I think theres been a foundry consensus on that to be honest. The shields look great, and better grey than as colours. They still look a little faint on the west ward with grey armies, but if we remember that grey armies are neutral and aren't ever a huge issue in games I think that shouldn't be a problem, as making them brighter would look bad.biteme143 wrote:Isn't there anyway you can spice up some of the colors to make it more realistic or even some of the scenery to look more real I mean it looks like a cool map but still needs to look like lets say king of the mountains graphics!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
No, the walls can now only attack via the stairs or onto the gate. Scroll up, there is an image of the shields as one transparent color like you were talking about.WidowMakers wrote:I agree. We don't want two maps looking the same even if they are different in gameplay.mibi wrote:uh... this map will never look like King of Mountain, they are totally different. There will be no 'spicing' of the graphics. Im sorry its not realistic enough for you.biteme143 wrote:Isn't there anyway you can spice up some of the colors to make it more realistic or even some of the scenery to look more real I mean it looks like a cool map but still needs to look like lets say king of the mountains graphics!
Im mainly interested in the game play at this point.
I like the way this one is heading. I might have missed this eariler but can the wall still attack out to the territories surrounding the castle? I see the arrows that point in towards the wall but not back out.
In regards to the shields, could you make them all white and then 70-75 % transparent. That would let some of the backgroung color thought and still provide enough white to read the numbers. KEEP THE SHIELDS!!
But the arrow only points up to the wall not back. This makes it seem that the wall scannot attack back down.mibi wrote:No, the walls can now only attack via the stairs or onto the gate. Scroll up, there is an image of the shields as one transparent color like you were talking about.

you are correct, the walls cannot attack back down.WidowMakers wrote:But the arrow only points up to the wall not back. This makes it seem that the wall scannot attack back down.mibi wrote:No, the walls can now only attack via the stairs or onto the gate. Scroll up, there is an image of the shields as one transparent color like you were talking about.
P.S. Sorry I missed the gray shields. I think those work the best
I agree, the image looks pretty goodmibi wrote:uh... this map will never look like King of Mountain, they are totally different. There will be no 'spicing' of the graphics. Im sorry its not realistic enough for you.biteme143 wrote:Isn't there anyway you can spice up some of the colors to make it more realistic or even some of the scenery to look more real I mean it looks like a cool map but still needs to look like lets say king of the mountains graphics!
Im mainly interested in the game play at this point.