As I've said, I don't think India or Nusa are worth more than 3, or South America more than 5.declan.west wrote:what are peoples thoughts on bonuses?
Moderator: Cartographers
As I've said, I don't think India or Nusa are worth more than 3, or South America more than 5.declan.west wrote:what are peoples thoughts on bonuses?
Ah, but if you look at India and Nusa, 2 of their borders are to one territory, thus easily reducing their borders by 1 each, while in Antarctica you can;t do that. In fact, there are a couple of Antarctica's border territories that border more than one territory. I think the upped bonus is justified.The Bison King wrote:What?! no way, that's too much.5. Bonus Changes:
---Antarctica --> +5
But see, then Terra Australis would be much easier to take for a +3 than India or Nusa. And you can't reduce Terra Australis' bonus because there are other +2's easier to take. I still stand by Antarctica's bonus raised. Look at Europe in Classic - 7 territories, 4 borders; not far off from Antarctica.Evil DIMwit wrote:Which is why I think India and Nusa should be reduced rather than Antarctica increased.

at the moment i don't feel terra australis or central africa are to bright at all. are you talking about Nusa?TaCktiX wrote: - I'm having difficulty seeing Central Africa and Terra Australis, the color is too bright compared to the parchment and it looks smudged anyway.


well a lot were influenced by friends telling me to name particular places particular things and as i'm not so great at names or have much reference to go off a lot are very random. i agree some are quite cheesy. i will probably end u changing a few, thx for pointing out the lower case d.natty_dread wrote:What's up with territories like "Dinosauria" (why in low case?) and "Awosomia"? They sound kinda cheesy...
How did you come up with territory names, anyway?
ahh i see, they are to brightTaCktiX wrote:I was referring to the text name of the regions, not the regions themselves. My bad for not clarifying.

Slight wording change needed as Atlantis reverts to 1 at the start of your next turn. Other maps have short and easy ways ways of explaining this so it shouldn't be a big problem, maybe just delete the "and the end of your turn" bit at the end.00iCon wrote:I really like the new names!
Looking at the rule for Atlantis, I'm not completely sure of the xml's capabilities, but most other maps tend to revert a region when a player conquers it, at the start of the conqueror's next turn.
I see the problem ty. I didn't actually know at what point killer neutrals converted to neutral.DJ Teflon wrote:Slight wording change needed as Atlantis reverts to 1 at the start of your next turn. Other maps have short and easy ways ways of explaining this so it shouldn't be a big problem, maybe just delete the "and the end of your turn" bit at the end.00iCon wrote:I really like the new names!
Looking at the rule for Atlantis, I'm not completely sure of the xml's capabilities, but most other maps tend to revert a region when a player conquers it, at the start of the conqueror's next turn.