Doubles games are unfairly disadvantaged massively against the team without the cheat when someone gets autokicked for cheating: Case in point - Game 8179712
Look, im pretty new so I wish i did actually have a workable suggestion to combat what I believe is an unfair advantage given to the the team that doesnt have a cheat kicked out of a doubles match, so im throwing open my game 8179712 as an example of the point I am trying to raise, and Id appreciate if some of the more experienced gamers could throw their opinions in on this. Red was autokicked from the game for being a multi in the 1st/2nd round, his land thereby going to his team mate - which then gave green half the board and naturally a lot of full regions by pure default and extra troops per turn "for aquiring extra regions" .. thereby making it impossibly for Bruceswar and I to ever be able to even try to maintain anything considering we now each get 3 troops to greens 15 or so each round, and have to try and use those to break regions that then get 15 to rebuild with and block us immediately after. Ok, so green should not be disadvantaged - but neither should our team. Perhaps later in the game it would not have been such a problem, but right off of the bat green gaining half the board whilst being the 1st round we never had a chance to even strategise does seem harsh. Has anyone else found this part of the game may be an area for some change?
This has been discussed on many occasions in this forum; you should do some searching around to see that, indeed, other people have given their thoughts about this already. In fact, a suggestion to fix this has been submitted:
I agree there needs to be a better way to deal with people being kicked. I think if this suggestion is possible, then it should happen. If not, I'm in favor of the kicked player's territories being turned neutral. Yes, it screws that team. They partnered up with the person, however, so tough shit. Is it fair to the rest of the team, not really, but choose better partners. It would encourage socialization if nothing else.
Lubawski wrote:I agree there needs to be a better way to deal with people being kicked. I think if this suggestion is possible, then it should happen. If not, I'm in favor of the kicked player's territories being turned neutral. Yes, it screws that team. They partnered up with the person, however, so tough shit. Is it fair to the rest of the team, not really, but choose better partners. It would encourage socialization if nothing else.
For the first point of discussion, I don't see a problem with all the players losing points to another team simply because they had multiple accounts/broke the rules in some other way. They should have known that they would be doing something not regretable in the first place.
Lubawski wrote:I agree there needs to be a better way to deal with people being kicked. I think if this suggestion is possible, then it should happen. If not, I'm in favor of the kicked player's territories being turned neutral. Yes, it screws that team. They partnered up with the person, however, so tough shit. Is it fair to the rest of the team, not really, but choose better partners. It would encourage socialization if nothing else.
Exactly.. and while it might not be 100% fair, it's a lot more fair than the current system where the opposite team is the one to get screwed.
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