Moderator: Cartographers
It was my understanding that the enemies were in 'thoughts' separated by one 'thought', not neighboring 'thoughts'.widowmakers wrote:Enemies are connected by the red line.
The first is correct. I am going to try and explain the ally/enemy thing better. The next update will hopefully work.Captain Crash wrote:I love the graphics!
As to the enemy concept, I think it is a little confusing as until:It was my understanding that the enemies were in 'thoughts' separated by one 'thought', not neighboring 'thoughts'.widowmakers wrote:Enemies are connected by the red line.
So confirm for me please:
Demise and Mandate are enemies = -1
Mandate and Charity are enemies also = -1
so holding Demise, Mandate and Charity = -2
CORRECT
or
Only Demise and Charity are the enemies
so holding Demise, Mandate and Charity = -1

Yeah you are right... Maybe we ought to just scrap it... I'll wait tell WidowMakers is on and see what he thinks.sully800 wrote:Problem: I don't think the enemy bonus system will work.
If you start with any 5 neighboring symbol territories, and no other bonus, you will get +3 men for your countries, and -4 men for the enemy bonus. This was basically what KEYOGI pointed out, but a bigger problem. I don't know what the game engine would do if you had to deploy -1 armies.
Perhaps you could make lack's home pc explode, in which case carry on!



The problem is that if someone holds 3 allied territories they get a +2... if they add just one more territory they have two overlapping allied sets for a +4, and so on up to a bonus of +16 for holding just 8 territories. The enemy penalty was to counter that.Coleman wrote:Yeah, we should just scrap the -1, he's completely right if someone rolls 5 adjacent they are in really bad shape, especially if the other players are smart enough not to bail them out. And we really don't know what negative armies would do to lack's systems. We also already dropped from +4 and +3 to +3 and +2 so the negative armies aren't as needed to slow domination down if someone gets two of the continents as in the current system it would be +6 instead of +8.
thats not all true. the part about adding only one territory is not true. you need to add at least 2 more to get another allied set. after that it starts growing faster. if you think about it its not that bad with +16 for 8 territories. i mean everyone is a boarder, so to actualy hold all of them, and get the entire +16 is unlikly.EvilOtto wrote:The problem is that if someone holds 3 allied territories they get a +2... if they add just one more territory they have two overlapping allied sets for a +4, and so on up to a bonus of +16 for holding just 8 territories. The enemy penalty was to counter that.Coleman wrote:Yeah, we should just scrap the -1, he's completely right if someone rolls 5 adjacent they are in really bad shape, especially if the other players are smart enough not to bail them out. And we really don't know what negative armies would do to lack's systems. We also already dropped from +4 and +3 to +3 and +2 so the negative armies aren't as needed to slow domination down if someone gets two of the continents as in the current system it would be +6 instead of +8.
say you have: demise, conflict, revelation. +2Pro_Snowboarder wrote:thats not all true. the part about adding only one territory is not true. you need to add at least 2 more to get another allied set. after that it starts growing faster.
This maps negative bonus works differently to USApocolypse though, where you can only get -1. I think scraping the Enemy bonus is the way to go and it'll give you more room to provide an explanation of the Allied system.sfhbballnut wrote:negative armies work ok, see usa apocalypse, but I don't think this map needs them
EvilOtto wrote:say you have: demise, conflict, revelation. +2Pro_Snowboarder wrote:thats not all true. the part about adding only one territory is not true. you need to add at least 2 more to get another allied set. after that it starts growing faster.
now add one territory: charity, a second +2 (revelation, death, charity).
what part isn't true?




They do match. They are the same layer as the territories only samller and a square.Marvaddin wrote:Things I would change if possible:
1st, the small symbols near the continents names on the legend, specially wealth, war, law and knowledge, because they dont match properly the contis textures.
I will fix thisMarvaddin wrote:2nd, the way the skull seems to be smiling.
What does everyone else think?Marvaddin wrote:3rd, the position of the unpassable border, in the top left corner, maybe exchanging with the title.
4th, the title itself. We will anyway need a shorter name to the create your game page... I think just the 8 thought is ok, once they are note really centers![]()
Will try to tone it downMarvaddin wrote:5th, the way the yellow conti (and maybe the pink one) is too bright.
Should it be less visible or more?Marvaddin wrote:6th, your signature, very hidden that way.
