Moderator: Tournament Directors
Wow, you were even in charge in designing the map itself...welcome aboard!isaiah40 wrote:Hmmmmm ..... I might as well join in too please!
Thank you!WorldCup4James wrote:Wow, you were even in charge in designing the map itself...welcome aboard!isaiah40 wrote:Hmmmmm ..... I might as well join in too please!
Ah yes, just saw that...I certainly know of Gilligan's dedication as a leader of the Entertainment team. But an additional thanks to Gilligan for your role in the mapmaking as well.isaiah40 wrote:Thank you!WorldCup4James wrote:Wow, you were even in charge in designing the map itself...welcome aboard!isaiah40 wrote:Hmmmmm ..... I might as well join in too please!
Yes, and if I saw correctly, Gilligan my XML expert is taking part in this as well!!
WorldCup4James wrote:Ah yes, just saw that...I certainly know of Gilligan's dedication as a leader of the Entertainment team. But an additional thanks to Gilligan for your role in the mapmaking as well.isaiah40 wrote:Thank you!WorldCup4James wrote:Wow, you were even in charge in designing the map itself...welcome aboard!isaiah40 wrote:Hmmmmm ..... I might as well join in too please!
Yes, and if I saw correctly, Gilligan my XML expert is taking part in this as well!!
Now let's hope you guys don't have any loopholes in the map to cheat with
Psh, yeah, well it's on the Internet now...it's a great concept, it could surely be applied to all the continents.isaiah40 wrote:WorldCup4James wrote:Ah yes, just saw that...I certainly know of Gilligan's dedication as a leader of the Entertainment team. But an additional thanks to Gilligan for your role in the mapmaking as well.isaiah40 wrote:Thank you!WorldCup4James wrote:Wow, you were even in charge in designing the map itself...welcome aboard!isaiah40 wrote:Hmmmmm ..... I might as well join in too please!
Yes, and if I saw correctly, Gilligan my XML expert is taking part in this as well!!
Now let's hope you guys don't have any loopholes in the map to cheat withTold tell anyone! By the way I have a new Fractured map in the works.
_Member__



Voted yes. Agree ordinarily settings should not be switched. But I'm in a build game (round 214) right now, where it is very difficult for someone to make a big move without completely destroying themselves. there would be me 3 more games each with the exact same settings just to cut the field in half. These games could on for quite a long time (already been months).WorldCup4James wrote:Should the spoils be changed from Flat Rate to Escalating after Round 1?
Vote at the top of the page!
Very true.xman5151 wrote:Voted yes. Agree ordinarily settings should not be switched. But I'm in a build game (round 214) right now, where it is very difficult for someone to make a big move without completely destroying themselves. there would be me 3 more games each with the exact same settings just to cut the field in half. These games could on for quite a long time (already been months).WorldCup4James wrote:Should the spoils be changed from Flat Rate to Escalating after Round 1?
Vote at the top of the page!
Only other option would be to put a round limit in place, and award a winner based on reinforcements/troops/territories etc.
Whatever you decide is fine, I would not be opposed to a round cap for these 2 games. (Even though I'm in the worst positionWorldCup4James wrote:Very true. I'm assuming nearly everyone will agree to the switch. A round cap will most likely need to be placed anyway on those 2 games unless people begin suiciding on each other...xman5151 wrote:Voted yes. Agree ordinarily settings should not be switched. But I'm in a build game (round 214) right now, where it is very difficult for someone to make a big move without completely destroying themselves. there would be me 3 more games each with the exact same settings just to cut the field in half. These games could on for quite a long time (already been months).WorldCup4James wrote:Should the spoils be changed from Flat Rate to Escalating after Round 1?
Vote at the top of the page!
Only other option would be to put a round limit in place, and award a winner based on reinforcements/troops/territories etc.