wait, wait I work on lighter version of borders around castlesnatty_dread wrote:Blue numbers are unclear on castles..
better?
wait, wait I work on lighter version of borders around castlesnatty_dread wrote:Blue numbers are unclear on castles..
thanks. but not so as I canthenobodies80 wrote:Hey,
i see things are going pretty well
I did not change anything in legend. it´s your version... will look at this.thenobodies80 wrote: The legend is hard to read, reduce to just 1px your selection before to fill it with colors. To have the same result i had on my version you have to select the text layer, then create a selection of your text (something like "text to selection" under the layer options menu, i think). Now create a new layer under your text layer and enlarge your selection by 1px (selection menu option). Fill it with the color.
In this way it will follow more the text, giving a less squared result.
o.k.thenobodies80 wrote: You should try to find a better placement for some names/buildings, this is what i notice:
-Visby, Move the building, or the trade routes, to make clear if there's a link between them and the city. Move the name, you can have it on the top right .
yes. maybe I will also delete trees - it could helps too.thenobodies80 wrote: -Wasenburg, Vironia and the trade route. You should try to make clear the trade route here. Move up the building and the label, vironia could be placed in the middle of the territory. Now you should have the space for a clear trade route.
I must find better place for more names as it look with numbers...thenobodies80 wrote: - A small part of B of Courland text is hidden behind the city.
Probably some others can be moved a bit to fit the army numbers, but for now this is what i see...![]()
OP, sorry me. what this means? outlines of cities made them more as separate region, I think.thenobodies80 wrote: Don't go with the outline for cities, it looks bad. (see OP)
thanks, these numbers look betterthenobodies80 wrote: To place 888 on the map use this: http://www.fileden.com/files/2009/3/21/ ... ry/888.png
Use them like a layer and post your map with them on it instead of using a screenshot
And Is there a way not have numbers on the city icons?
o.k.thenobodies80 wrote: Colors, try to create more contrast between the two colors of terramariana.
[/quote]thenobodies80 wrote: Looking forward your next update!
Nobodies
Why numbers have to be necessarily on the towns?theBastard wrote:I must do something with towns . they are too small, I think.
because castles/hanseatic cities/towns are regions. not just icons.thenobodies80 wrote:Why numbers have to be necessarily on the towns?theBastard wrote:I must do something with towns . they are too small, I think.
sorry lolthenobodies80 wrote:Yes i know lol
I mean...have you tried to draw a small rectangle to contain the troops?
sorry, but I do not understand what I can do with Map Inspect tool.ender516 wrote:The numbers displayed by the site are the same size on both large and small maps, so if you paste numbers on the large map and then resize it, they will be reduced and will not properly show how things will look when the map is in play. At this point, you might want to put together your XML file and then use the Map Inspect tool to test things out. If you need help with the XML, I could lend a hand.
When you have created your XML, upload it to a file sharing site. Then in the Map Inspect tool, enter the URL of your XML and the URL of one of your image files. Click the button for the size of the map you are using (Small or Large). Click the Specify button for Army Quantity and type 888 in the box next to that. Then click Map Inspect. The page will draw your map with the numbers in the positions specified in the XML, just as they would appear during a game. You can do a screen capture and post that to this topic to show that the numbers are properly positioned and readable. You can also check that your XML is correct by hovering over the army numbers: just like with BOB, you will see other numbers highlighted with lines and squares to show assault and bombardment routes.theBastard wrote:sorry, but I do not understand what I can do with Map Inspect tool.ender516 wrote:The numbers displayed by the site are the same size on both large and small maps, so if you paste numbers on the large map and then resize it, they will be reduced and will not properly show how things will look when the map is in play. At this point, you might want to put together your XML file and then use the Map Inspect tool to test things out. If you need help with the XML, I could lend a hand.
You can also click on the map image and save the image (map.php.png) on your computer, it will show only the 888. Then add it as a new layer at the top of your map file.ender516 wrote: You can do a screen capture and post that to this topic to show that the numbers are properly positioned and readable.
it will be great. ofcourse I wantender516 wrote: Do you want me to create the XML?
so there will be one empty picture only with starting numbers?ender516 wrote: When you have created your XML, upload it to a file sharing site.
map with numbers or without?ender516 wrote: Then in the Map Inspect tool, enter the URL of your XML and the URL of one of your image files.
I think this might be a good idea... not even a rectangle, but perhaps a line underneath the numbers.thenobodies80 wrote:Yes i know lol
I mean...have you tried to draw a small rectangle to contain the troops?
The XML is a text file which the Map Inspect tool, like the CC site itself, uses to determine where the numbers should go.theBastard wrote:so there will be one empty picture only with starting numbers?ender516 wrote: When you have created your XML, upload it to a file sharing site.
You would want a map without numbers, just like the one that eventually will be uploaded to the site for live play.theBastard wrote:map with numbers or without?ender516 wrote: Then in the Map Inspect tool, enter the URL of your XML and the URL of one of your image files.
realy sorry for my dulness...
aha, will write it. one question - the numbers must be as in start of game? so 2 red on Memelburg, 2 neutral to Gotland...ender516 wrote:The XML is a text file which the Map Inspect tool, like the CC site itself, uses to determine where the numbers should go.
o.k.ender516 wrote: You would want a map without numbers, just like the one that eventually will be uploaded to the site for live play.
thanks youender516 wrote: I will try to start on the XML this weekend.