Look into the spoiler for the test.
Current Version (1.5)
Moderator: Cartographers



natty_dread wrote:could you swap the shades of grass you have inside the cities and outside?
Victor Sullivan wrote:Can you at least make the city banners colored as they are in the legend? I still like 1.6 waaaayy better.
vers. 1.6 , as natty said, give too much color to the map, i posted it just to show to VS that i triedcarlpgoodrich wrote:I also like 1.6 better. I still think that it is unclear that the gates are part of the city bonus, but the glow make it unambiguous.
I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.So without a valid reason i won't touch the graphics anymore.

And obviously i tried, but i prefer it as it is now, that's all.natty_dread wrote:I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.So without a valid reason i won't touch the graphics anymore.
Photoshop, a tablet and lot of patienceDubWarrior wrote:How did you made the graphics?
The text? No space to make the text largerDubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.
Your monitor settings?DubWarrior wrote:Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.
The names were "chosen" using a fantasy names generator, i prefer not to have real names on the map, but feel free to suggest new names if you want.DubWarrior wrote:the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names
I worked a bit on the legend to make text easier to read.DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.
Forza AZ wrote:Subject: [Official] Map XML checks
XML is OK.thenobodies80 wrote:Map name: Middle Ages
Link to thread: http://www.conquerclub.com/forum/viewto ... 4&t=132339
Link to large image: http://www.fileden.com/files/2009/3/21/ ... Ages.L.png
Link to small image: http://www.fileden.com/files/2009/3/21/ ... Ages.S.png
XML: http://www.fileden.com/files/2009/3/21/ ... leAges.xml
Thanks
Me too!Commander9 wrote:Damn, looks really sweet! Can't wait to test this out
Yeah, when's this thing getting into Beta? I'm very much looking forward to playing it too. The Christmas map was a fun surprise for the Advent calender, but this will be the first real Losing Conditions map and I'm very much looking forward to playing itCommander9 wrote:Damn, looks really sweet! Can't wait to test this out
I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' partyCommander9 wrote:Any news about this?
**Sully gets his special bottle of sparkling grape juice from the basement refrigerator in anticipation**-=- Tanarri -=- wrote:I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' partyCommander9 wrote:Any news about this?