Moderator: Community Team
I agree with sniffieder sniffter wrote:Concise description:Specifics/Details:
- At the beginning of this type of game, the players choose one territory that is their "capital". On maps like Feudal War, this territory is obvious. The player's capital must be defended at all cost, because without it the player will be eliminated from the game. His armies will remain on the board and the player can still be killed for points in Terminator games.
How this will benefit the site and/or other comments:
- The capital is worth no bonus on its own (unless the map says otherwise) and is used as a normal territory. It is part of the bonus area it is in.
Any kind of feedback is welcome.
- It would add a new kind of gameplay that can be used with all existing gameplays (cards, forts, etc.). It wouldn't take that much extra programming for Lack, because it is somewhat similar to an assassin game.
Sniff
From my knowledge, it's XML, because it would be the XML that recognizes that you no longer hold your "castle" so to speak, which would cause you to lose. Then again, I'm not big on coding/XML, so I could be wrong.der sniffter wrote:What you'r saying is a whole new map with some sort of game play like my suggestion, i am only talking about the new gameplay.
And would it only be XML? manual deployment is programming, assasin is programming so this could also be done with programming.
sniff
It is somewhat like assasin but with this type of game you cannot use all your armies to eliminate another player, because you also have to defend your own Capital.qwert wrote:if i understand correctly-sniffer try to present new type of gameplay,similar like assasin, but instead that you have one target,you have 7 possible target(in 8 player game).
So for example if i take to play Europe 1914 in begining i get random decide Capital Belorussia,and if someone other kill these territory ,im out of game ,no matter if i have several territory more. These new gametype can be apply for all maps.
Its these what you suggest?
Not much difference from speed doodle assasin, some games last 5 seconds, the shortest ever was 3 seconds if i recall correctlyTheForgivenOne wrote:One thing about this, I feel as if this could cause some pretty short games for users, as the first player attacks another's castle first turn and they are instantly out because of it.
Shortest was 7 seconds I think.der sniffter wrote:It is somewhat like assasin but with this type of game you cannot use all your armies to eliminate another player, because you also have to defend your own Capital.qwert wrote:if i understand correctly-sniffer try to present new type of gameplay,similar like assasin, but instead that you have one target,you have 7 possible target(in 8 player game).
So for example if i take to play Europe 1914 in begining i get random decide Capital Belorussia,and if someone other kill these territory ,im out of game ,no matter if i have several territory more. These new gametype can be apply for all maps.
Its these what you suggest?
Each player is allowed to choose his/her own Capital just like manual deployment gametype.
And yes, if you loose your Capital you are eliminated nomather you have other territs./bonusses.
This gametype can be applied to all maps.
Not much difference from speed doodle assasin, some games last 5 seconds, the shortest ever was 3 seconds if i recall correctlyTheForgivenOne wrote:One thing about this, I feel as if this could cause some pretty short games for users, as the first player attacks another's castle first turn and they are instantly out because of it.
Greetz sniff
qwert wrote:"when can we get this implemented as a game option ?"
well,these can be implemented very soon, only need to waith 2-3 years
Offcourse with fog of war you won't be able to see another players Capital unless you are next to it but i should be designated on the map. And if it changes that is not, people will make sure it is defended so that would be another way to notice it.TA1LGUNN3R wrote:Would we know their capitals beforehand? Or would this be a secret?
-TG
it is late at night here, i am drunk and i laughed out loudqwert wrote:"when can we get this implemented as a game option ?"
well,these can be implemented very soon, only need to waith 2-3 years

Even with the *To-Do* List, nobody knew what was going to be implemented next.qwert wrote:"FYI, adding the phrase "it wouldn't take that much programming" is the best way to get a programmer to ignore your request."
lol, add or no add phrase,you still need to waith 2-3 years. Withouth to-do list,you dont know what its next for implementation, and when will be something upgrade into site, so you can only waith ,and waith.

This has already been implemented on the "map" side, that is, maps can be created with capitals. However, there's nothing in place to play this style on existing "non-capital" maps.SirSebstar wrote:its suggestion is a good one. In fact at least one map uses a similar principle. the christmas map, where you can get killed when you run out of advent places... i think its an 8 player assassin style terminator game.
i support this suggestion

Catarah wrote:i'm not sure if i'm a fan of this option. too much of this play style will depend on luck in my opinion. either luck with the drop, luck they dont know where your capital is, or luck you shoot down someones cacpital without knowing it.
i like the way it is now better, with specific maps being made with capitals, instead of allowing yet another option which i doubt will be played too often...