Moderator: Cartographers
Or perhaps move the numbers down a little - the icons are great-looking, it would be a shame not to see them.Industrial Helix wrote:Well, I just think someof the icons become obscured by the presence of the numbers on top of them... you could try and enlarged the icons a little to make it more clear.
thanks.Industrial Helix wrote:Big improvement in my opinion.
yes, I´m working on Hungary just now...Industrial Helix wrote: I hope you're doing the same for Hungary int he meantime.
I know. also all grey numbers. have one idea, will see if it works.Industrial Helix wrote: Some of the numbers are a tad difficult to read, blu eon Mirau for example.
unfortunately my PS does not work more... I work with GIMP.Industrial Helix wrote: Use the dodge tool in photoshop to make the area of the castle where the numbers overlap slightly lighter, that way the numbers show through better.
yes I remeber. but you also mentioned that only shields are not enough to show which bonus is for which continent... ou, and wait please, I hope Nobodies will do any magic with these colours in PSIndustrial Helix wrote: And I think I mentioned this before, but the colors over the lower right legend make the words very hard to read. They're not necessary and you could do without.
will try.Industrial Helix wrote: And this just occurred to me... what about making the territory, castle, town and hanseatic town names in white instead of black. Or perhaps a light gray? I think they would be much more easier on the eyes that way.
as I said, I work on GIMP. but nevermind, I will try also this advice.Industrial Helix wrote: And don't worry if you don't want to take the time to change every single one... you can change multiple text layers in photoshop: http://blogs.sitepoint.com/2004/11/30/c ... photoshop/
It's usually a good idea to show 888 because two digits are quite common and the third digit stands in place of the colour code ("r88")theBastard wrote:thanks DJ.
I will try both... one question, must I add there numbers 888 or it is enough 88?
The irony here is that the map inspect tool actually does not show the numbers exactly like they look in play... not since lack changed the font rendering.ender516 wrote:If you can post images without numbers (large and small, if possible), I have enough of the XML together that I can try the Map Inspect tool and post some screenshots showing exactly how the numbers will look in live play.

Oh, that's a shame about the map inspect tool. I hope someone can update it, as it is still useful as a means to generate a text map which can be checked. Would a screenshot from chipv's Map XML Wizard be closer to the look of a game in play?natty_dread wrote:The irony here is that the map inspect tool actually does not show the numbers exactly like they look in play... not since lack changed the font rendering.ender516 wrote:If you can post images without numbers (large and small, if possible), I have enough of the XML together that I can try the Map Inspect tool and post some screenshots showing exactly how the numbers will look in live play.
The numbers in thebastard's last numbered image are actually closer to how the numbers look in play than the map inspect tool's numbers.


natty_dread wrote:2 or 3 definitely.
they seem alike to me, but I was tired yesterday and was late. (we spoke about "choose" lol...)thenobodies80 wrote:lol, that's because they 're the same map!natty_dread wrote:2 or 3 definitely.![]()
thanks. no it not work again. f*ck poll, as natty said who have interest will post opinion here...thenobodies80 wrote: The versions are just 3, one link was wrong,my fault.
theBastard i've already edited your first post to remove the wrong image. And i think that now you can also start a poll if you want.
Let me know if it's not possible.
Nobodies
yes. hm, maybe do this Hanseatic bonus more interesting? to show Hansetic power in this time era and business monopoly?ender516 wrote:I am working on the XML and have a question: Does the Hanseatic Towns bonus of +1 for three extend to +2 for six?