Moderator: Cartographers
It's going well. I've fixed the mispelled name and changed prefecture in town hall on both images (updated versions not posted yet).-=- Tanarri -=- wrote:How's the fixing of the last detail going?
So it sounds like we should be seeing the map in beta within a week or so? If so, that would be awesomethenobodies80 wrote:It's going well. I've fixed the mispelled name and changed prefecture in town hall on both images (updated versions not posted yet).-=- Tanarri -=- wrote:How's the fixing of the last detail going?
Need to do the same thing with the xml and recheck it, that's all...
Unluckily, I can't work on it before tomorrow.
But, in the meanwhile, why not to take a look at my other map ?(click on the signature)

This map will not have coloured names or regions, exactly for this reason:Victor Sullivan wrote:I think I need to stress my previous point again: It's hard to distinguish between the different bonus areas at a glance, and you have to constantly consult the legend and check the names of the territories to keep track of where the borders are. IMO, this has got to be fixed before Beta.
-Sully
Buildings are coloured, cities have labels also written on the map...other bonuses are easy to distinguish using names and a bit of open mind......i think it's enough.natty_dread wrote:The map already has so many colours in it, adding the colourful glows is just too much...










When developing the gameplay for the competition map, we took care to ensure that the 9-stack cannot be used to attack in the first round, thereby reducing the attackers advantage in round 1. I don;t think there's really much else that can be done about it to be honest...Commander62890 wrote:My only concern right now is "first turn advantage," which is probably pretty big.
Nothing you can really do about that, and I'm not even sure yet if it's an issue.

Right, and that helps a lot.MrBenn wrote:When developing the gameplay for the competition map, we took care to ensure that the 9-stack cannot be used to attack in the first round, thereby reducing the attackers advantage in round 1. I don;t think there's really much else that can be done about it to be honest...Commander62890 wrote:My only concern right now is "first turn advantage," which is probably pretty big.
Nothing you can really do about that, and I'm not even sure yet if it's an issue.
I suppose it would be possible to remove one/two of those connections/borders?? If so, which would you suggest to leave attacking options open but improve defensibility?Commander62890 wrote:If you want, just take a look at the Aery/Gate C issue and maybe contrast it with the situation in other Palaces and let me know if you understand what I'm talking about.
